[NTLUG:Discuss] AGP Gart de-mystified (long)(shortened)

Seth Daniel seth at ti.com
Tue Jun 20 13:16:24 CDT 2000


Quite honestly I thought the only reason to use /dev/3dfx was so you
could run the game as non-root?

On Tue, Jun 20, 2000 at 11:15:52AM -0500, Kyle_Davenport at compusa.com wrote:
> 
> 
> I can not confirm that device3Dfx does agp.  I've scoured the web sites and
> looked in the device3Dfx source.  And indeed I see no difference in speed in
> Quake3 (which I expect to heavily use textures) using /dev/3dfx or not.   So we
> wait until DRI improves...
> 
> _________________________________________________
> 
> 
> 
> 
> al <al_h at technologist.com> on 06/20/2000 09:44:24 AM
> 
> Please respond to discuss at ntlug.org
> 
> To:   discuss at ntlug.org
> cc:    (bcc: Kyle Davenport/Is/Corporate/CompUSA)
> Subject:  Re: [NTLUG:Discuss] AGP Gart de-mystified (long)(shortened)
> 
> 
> 
> 
> so is AGP without DRI...PCI?
> 
> because I use XF3.3.6(with 3Dfx's 3.3.5-SVGA) and 2.2.16
> am I stuck with a 33mhz video bus until XF4.0 and 2.4.x are stable?
> 
> 
> 
> 
> 
> _______________________________________________
> http://ntlug.org/mailman/listinfo/discuss

-- 
seth daniel  |  Texas Instruments DMOS4/5
seth at ti.com  |   Automation Engineering




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