[NTLUG:Discuss] AGP Gart de-mystified (long)(shortened)
Seth Daniel
seth at ti.com
Tue Jun 20 13:16:24 CDT 2000
Quite honestly I thought the only reason to use /dev/3dfx was so you
could run the game as non-root?
On Tue, Jun 20, 2000 at 11:15:52AM -0500, Kyle_Davenport at compusa.com wrote:
>
>
> I can not confirm that device3Dfx does agp. I've scoured the web sites and
> looked in the device3Dfx source. And indeed I see no difference in speed in
> Quake3 (which I expect to heavily use textures) using /dev/3dfx or not. So we
> wait until DRI improves...
>
> _________________________________________________
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> al <al_h at technologist.com> on 06/20/2000 09:44:24 AM
>
> Please respond to discuss at ntlug.org
>
> To: discuss at ntlug.org
> cc: (bcc: Kyle Davenport/Is/Corporate/CompUSA)
> Subject: Re: [NTLUG:Discuss] AGP Gart de-mystified (long)(shortened)
>
>
>
>
> so is AGP without DRI...PCI?
>
> because I use XF3.3.6(with 3Dfx's 3.3.5-SVGA) and 2.2.16
> am I stuck with a 33mhz video bus until XF4.0 and 2.4.x are stable?
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--
seth daniel | Texas Instruments DMOS4/5
seth at ti.com | Automation Engineering
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