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LinuxSecurity - Security Advisories







LWN.net

  • [$] Catching up with calibre
    Saying that calibre isebook-management software undersells the application by a fairmargin. Calibre is an open-source Swiss Army knife for ebooks that canbe used for everything from creating ebooks, converting ebooks fromobscure formats to modern formats like EPUB, to serving up an ebooklibrary over the web. The most recent major release, calibre 8.0,brings a better text-to-speech engine, a tool for creating audiooverlays when authoring ebooks, support for profiles in the ebookviewer, and more.


  • [$] An update on GCC BPF support
    José Marchesi and David Faust kicked off the BPF track at the 2025 Linux Storage,Filesystem, Memory-Management, and BPF Summit with an extra-long session on whatthey have been doing to support compiling to BPF in GCC. Overall, the project is slowly workingtoward full support for BPF, with most of the self-tests now passing usingFaust's in-progress patches. However, the progress toward that goal has turned upa number of problems with how Clang supports BPF that needed to be discussed atlength to find a path forward for both projects.


  • Thunderbird plans "Thundermail" email and other services
    Ryan Sipes has announcedefforts to expand Thunderbird's offerings with web services to"enhance the experience of using Thunderbird".
    The Why for offering these services is simple. Thunderbird loses userseach day to rich ecosystems that are both clients and services, suchas Gmail and Office365. These ecosystems have both hard vendorlock-ins (through interoperability issues with 3rd-pary clients) andsoft lock-ins (through convenience and integration between theirclients and services). It is our goal to eventually have a similaroffering so that a 100% open source, freedom-respecting alternativeecosystem is available for those who want it.
    The planned services include hosted email, appointment scheduling,a revival of Firefox Send,and (of course) an AI assistant based on a partnership with Flower AI. The AI features will"always be optional for use by people who want them". Sipes ismanaging director of product for Thunderbird's parent organization, MZLATechnologies Corporation. LWN covered hisGUADEC 2024 keynote last July.



  • Introducing Fedora Project Leader Jef Spaleta
    Outgoing Fedora Project Leader (FPL) Matthew Miller has announcedhis successor, Jef Spaleta.

    Some of you may remember Jef's passionate voice in the early Fedoracommunity. He got involved all the way back in the days of fedora.us,before Red Hat got involved. Jef served on the Fedora Board from July2007 through the end of 2008. This was the critical time after FedoraExtras and Fedora Core merged into one Fedora Linux where, with thelaunch of the "Features" process, Fedora became a truly community-ledproject.

    Spaleta will be joining Red Hat full time in May and Miller will beformally handing off FPL duties at the Flock conference inJune.



  • PorteuX 2.0 released
    Version2.0 of PorteuX, a distribution based on Slackware Linux, has beenreleased. This release adds the ability to test experimental Waylandsessions for the Cinnamon, LXQt, and Xfce desktops. PorteuX 2.0updates the Linux kernel to 6.14 and includes many package updates andbug fixes. Users have the choice of PorteuX stable or its rolling releasecalled current. See the install.txtfor instructions on installing PorteuX to disk.



  • [$] Approaches to reducing TLB pressure
    The CPU's translation lookaside buffer (TLB) caches the results ofvirtual-address translations, significantly speeding memory accesses. TLBmisses are expensive, so a lot of thought goes into using the TLB asefficiently as possible. Reducing pressure on the TLB was the topic of Rikvan Riel's memory-management-track session at the 2025 Linux Storage,Filesystem, Memory-Management, and BPF Summit. Some approaches wereconsidered, but the session was short on firm conclusions.


  • Rockbox 4.0 released
    For those of you who still have dedicated audio players: version 4.0 ofRockbox, a replacement firmware for many players, has been released.This release brings support for a number of new devices, updated codecs, anumber of user-interface improvements, some new games, and more. (LWN lastreviewed Rockbox in 2010 — and looked atthe ill-fated Android port that year aswell).


  • Security updates for Wednesday
    Security updates have been issued by Debian (firefox-esr, jetty9, openjpeg2, and tomcat9), Fedora (dokuwiki, firefox, php-kissifrot-php-ixr, php-phpseclib3, and rust-zincati), Red Hat (kernel and pki-core), Slackware (mozilla), SUSE (apparmor, atop, docker, docker-stable, firefox, govulncheck-vulndb, libmodsecurity3, openvpn, upx, and warewulf4), and Ubuntu (inspircd, linux, linux-aws, linux-gcp, linux-gke, linux-gkeop, linux-ibm, linux-lowlatency, linux-lowlatency-hwe-6.8, linux-oem-6.8, linux-oracle, linux-oracle-6.8, linux-aws, linux-aws-5.4, linux-aws-fips, linux-azure-6.8, linux-hwe-6.8, linux-raspi, linux-realtime, nginx, phpseclib, and vim).


  • [$] Slab allocator: sheaves and any-context allocations
    The kernel's slab allocator is charged with providing small objects ondemand; its performance and reliability are crucial for the functioning ofthe system as a whole. At the 2025 Linux Storage, Filesystem,Memory-Management, and BPF Summit, two adjacent sessions in thememory-management track dug into current work on the slab allocator. Thefirst focused on the new sheaves feature, while the second discussed a setof allocation functions that are safe to call in any context.


  • Dave Täht RIP
    From the LibreQoS site comes the sadnews that Dave Täht has passed away. Among many other things, he bearsa lot of credit for our networks functioning as well as they do. "We'reincredibly grateful to have Dave as our friend, mentor, and as someone whocontinuously inspired us – showing us that we could do better for eachother in the world, and leverage technology to make that happen. He will bedearly missed".
    Searching through LWN's archives will turn up many references to his workfixing WiFi, improving queue management, tackling bufferbloat, and more. Farewell,Dave, we hope the music is good wherever you are.
    (Thanks to Jon Masters for the heads-up).



LXer Linux News

  • Wayland Is On Track For A Very Exciting 2025
    While the first quarter is coming to an end, there has already been immense progress this year to the Wayland protocols and compositors along with associated Linux desktop software for embracing this alternative to legacy X11/X.Org. From HDR color management seeing much adoption this quarter to Wine Wayland becoming more viable and the large number of Wayland compositors maturing, it was a pretty incredible quarter...




  • NV8600-Nano AI Kit: Jetson Orin Nano Super Mode + 4x GbE, CANBus, MIPI
    AAEON’s UP brand has introduced the NV8600-Nano AI Developer Kit, combining an NVIDIA Jetson Orin Nano module with Super Mode support, an expanded I/O carrier board, and a preinstalled AI software package designed for embedded and computer vision developers. The kit features the 8GB Jetson Orin Nano module, delivering up to 67 TOPS of AI […]



  • Mozilla is rolling Thundermail, a Gmail, Office 365 rival
    Thunderbirds are Pro: Open-source email client to get message hosting, appointment scheduling, moreThunderbird, Firefox maker Mozilla's open-source email client, is aiming to reinvent itself as a more comprehensive communications platform.…



  • Linux Driver Core Rust Bindings Updated Following Initial Developer Use
    As part of the various areas of the kernel overseen by Greg Kroah-Hartman, on Sunday he sent out the driver core updates for the Linux 6.15 kernel. The driver core changes this cycle aren't too notable except for revising the Rust bindings now that more developers are attempting to use them...




Linux Insider"LinuxInsider"












Slashdot

  • Bill Gates Celebrates Microsoft's 50th By Releasing Altair BASIC Source Code
    To mark Microsoft's 50th anniversary, Bill Gates has released the original Altair BASIC source code he co-wrote with Paul Allen, calling it the "coolest code" he's ever written and a symbol of the company's humble beginnings. Thurrott reports: "Before there was Office or Windows 95 or Xbox or AI, there was Altair BASIC," Bill Gates writes on his Gates Notes website. "In 1975, Paul Allen and I created Microsoft because we believed in our vision of a computer on every desk and in every home. Five decades later, Microsoft continues to innovate new ways to make life easier and work more productive. Making it 50 years is a huge accomplishment, and we couldn't have done it without incredible leaders like Steve Ballmer and Satya Nadella, along with the many people who have worked at Microsoft over the years." Today, Gates says that the 50th anniversary of Microsoft is "bittersweet," and that it feels like yesterday when he and Allen "hunched over the PDP-10 in Harvard's computer lab, writing the code that would become the first product of our new company." That code, he says, remains "the coolest code I've ever written to this day ... I still get a kick out of seeing it, even all these years later."


    Read more of this story at Slashdot.


  • Vast Pedophile Network Shut Down In Europol's Largest CSAM Operation
    An anonymous reader quotes a report from Ars Technica: Europol has shut down one of the largest dark web pedophile networks in the world, prompting dozens of arrests worldwide and threatening that more are to follow. Launched in 2021, KidFlix allowed users to join for free to preview low-quality videos depicting child sex abuse materials (CSAM). To see higher-resolution videos, users had to earn credits by sending cryptocurrency payments, uploading CSAM, or "verifying video titles and descriptions and assigning categories to videos." Europol seized the servers and found a total of 91,000 unique videos depicting child abuse, "many of which were previously unknown to law enforcement," the agency said in a press release. KidFlix going dark was the result of the biggest child sexual exploitation operation in Europol's history, the agency said. Operation Stream, as it was dubbed, was supported by law enforcement in more than 35 countries, including the United States. Nearly 1,400 suspected consumers of CSAM have been identified among 1.8 million global KidFlix users, and 79 have been arrested so far. According to Europol, 39 child victims were protected as a result of the sting, and more than 3,000 devices were seized. Police identified suspects through payment data after seizing the server. Despite cryptocurrencies offering a veneer of anonymity, cops were apparently able to use sophisticated methods to trace transactions to bank details. And in some cases cops defeated user attempts to hide their identities -- such as a man who made payments using his mother's name in Spain, a local news outlet, Todo Alicante, reported. It likely helped that most suspects were already known offenders, Europol noted. Arrests spanned the globe, including 16 in Spain, where one computer scientist was found with an "abundant" amount of CSAM and payment receipts, Todo Alicante reported. Police also arrested a "serial" child abuser in the US, CBS News reported.


    Read more of this story at Slashdot.


  • Global Scam Industry Evolving at 'Unprecedented Scale' Despite Recent Crackdown
    Online scam operations across Southeast Asia are rapidly adapting to recent crackdowns, adopting AI and expanding globally despite the release of 7,000 trafficking victims from compounds along the Myanmar-Thailand border, experts say. These releases represent just a fraction of an estimated 100,000 people trapped in facilities run by criminal syndicates that rake in billions through investment schemes and romance scams targeting victims worldwide, CNN reports. "Billions of dollars are being invested in these kinds of businesses," said Kannavee Suebsang, a Thai lawmaker leading efforts to free those held in scam centers. "They will not stop." Crime groups are exploiting AI to write scamming scripts and using deepfakes to create personas, while networks have expanded to Africa, South Asia, and the Pacific region, according to the United Nations Office of Drugs and Crime. "This is a situation the region has never faced before," said John Wojcik, a UN organized crime analyst. "The evolving situation is trending towards something far more dangerous than scams alone."


    Read more of this story at Slashdot.


  • European Commission Takes Aim At End-to-End Encryption and Proposes Europol Become an EU FBI
    The European Commission has announced its intention to join the ongoing debate about lawful access to data and end-to-end encryption while unveiling a new internal security strategy aimed to address ongoing threats. From a report: ProtectEU, as the strategy has been named, describes the general areas that the bloc's executive would like to address in the coming years although as a strategy it does not offer any detailed policy proposals. In what the Commission called "a changed security environment and an evolving geopolitical landscape," it said Europe needed to "review its approach to internal security." Among its aims is establishing Europol as "a truly operational police agency to reinforce support to Member States," something potentially comparable to the U.S. FBI, with a role "in investigating cross-border, large-scale, and complex cases posing a serious threat to the internal security of the Union." Alongside the new Europol, the Commission said it would create roadmaps regarding both the "lawful and effective access to data for law enforcement" and on encryption.


    Read more of this story at Slashdot.


  • Microsoft Urges Businesses To Abandon Office Perpetual Licenses
    Microsoft is pushing businesses to shift away from perpetual Office licenses to Microsoft 365 subscriptions, citing collaboration limitations and rising IT costs associated with standalone software. "You may have started noticing limitations," Microsoft says in a post. "Your apps are stuck on your desktop, limiting productivity anytime you're away from your office. You can't easily access your files or collaborate when working remotely." In its pitch, the Windows-maker says Microsoft 365 includes Office applications as well as security features, AI tools, and cloud storage. The post cites a Microsoft-commissioned Forrester study that claims the subscription model delivers "223% ROI over three years, with a payback period of less than six months" and "over $500,000 in benefits over three years."


    Read more of this story at Slashdot.


  • Cybersecurity Professor Faced China Funding Inquiry Before Disappearing
    The FBI searched two homes of Indiana University Bloomington data privacy professor Xiaofeng Wang last week, following months of university inquiries into whether he received unreported research funding from China, WIRED reported Wednesday. Wang, who leads the Center for Distributed Confidential Computing established with a $3 million National Science Foundation grant, was terminated on March 28 via email from the university provost. The university had contacted Wang in December regarding a 2017-2018 grant in China that listed him as a researcher, questioning whether he properly disclosed the funding to IU and in applications for U.S. federal research grants. Jason Covert, Wang's attorney, said Wang and his wife Nianli Ma, whose employee profile was also removed, are "safe" and neither has been arrested. The couple's legal team has viewed a search warrant but received no affidavit establishing probable cause.


    Read more of this story at Slashdot.


  • AI Masters Minecraft: DeepMind Program Finds Diamonds Without Being Taught
    An AI system has for the first time figured out how to collect diamonds in the hugely popular video game Minecraft -- a difficult task requiring multiple steps -- without being shown how to play. Its creators say the system, called Dreamer, is a step towards machines that can generalize knowledge learned in one domain to new situations, a major goal of AI. From a report: "Dreamer marks a significant step towards general AI systems," says Danijar Hafner, a computer scientist at Google DeepMind in San Francisco, California. "It allows AI to understand its physical environment and also to self-improve over time, without a human having to tell it exactly what to do." Hafner and his colleagues describe Dreamer in a study in Nature published on 2 April. In Minecraft, players explore a virtual 3D world containing a variety of terrains, including forests, mountains, deserts and swamps. Players use the world's resources to create objects, such as chests, fences and swords -- and collect items, among the most prized of which are diamonds. Importantly, says Hafner, no two experiences are the same. Every time you play Minecraft, it's a new, randomly generated world," he says. This makes it useful for challenging an AI system that researchers want to be able to generalize from one situation to the next. "You have to really understand what's in front of you; you can't just memorize a specific strategy," he says.


    Read more of this story at Slashdot.


  • Amazon Said To Make a Bid To Buy TikTok in the US
    An anonymous reader shares a report: Amazon has put in a last-minute bid to acquire all of TikTok, the popular video app, as it approaches an April deadline to be separated from its Chinese owner or face a ban in the United States, according to three people familiar with the bid. Various parties who have been involved in the talks do not appear to be taking Amazon's bid seriously, the people said. The bid came via an offer letter addressed to Vice President JD Vance and Howard Lutnick, the commerce secretary, according to a person briefed on the matter. Amazon's bid highlights the 11th-hour maneuvering in Washington over TikTok's ownership. Policymakers in both parties have expressed deep national security concerns over the app's Chinese ownership, and passed a law last year to force a sale of TikTok that was set to take effect in January.


    Read more of this story at Slashdot.


  • 95% of Code Will Be AI-Generated Within Five Years, Microsoft CTO Says
    Microsoft Chief Technology Officer Kevin Scott has predicted that AI will generate 95% of code within five years. Speaking on the 20VC podcast, Scott said AI would not replace software engineers but transform their role. "It doesn't mean that the AI is doing the software engineering job.... authorship is still going to be human," Scott said. According to Scott, developers will shift from writing code directly to guiding AI through prompts and instructions. "We go from being an input master (programming languages) to a prompt master (AI orchestrator)," he said. Scott said the current AI systems have significant memory limitations, making them "awfully transactional," but predicted improvements within the next year.


    Read more of this story at Slashdot.


  • Alleged Deel Spy Confesses To Coordinating with Deel CEO Alex Bouaziz
    Newcomer: Keith O'Brien, the man who allegedly spied for Deel while working at Rippling, is apparently clearing his conscience, according to a sworn Irish affidavit. O'Brien says in the affidavit that Deel paid him to spy on Rippling and that he coordinated directly with Deel's CEO, Alex Bouaziz. For some background, Alex Bouaziz is Deel's CEO and Philippe Bouaziz is his father, Deel's CFO. Rippling, which competes directly with Deel, has sued Deel over the alleged spying. O'Brien says in the affidavit: I decided to cooperate after I got a text from a friend on March 25, 2025 saying, "the truth will set you free." I was also driving with a family member to meet my solicitors and she told me that if I had done something wrong that I should "just tell the truth." I was having bad thoughts at the time; it was a horrible time for me. I was getting sick concealing this lie. I realised that I was harming myself and my family to protect Deel. I was concerned, and I am still concerned, about how wealthy and powerful Alex and Philippe are, but I know that what I was doing was wrong. After I spoke with my solicitors at Fenecas Law, I started to feel a sense of relief. I want to do what I can to start making amends and righting these wrongs. Deel CEO allegedly agreed to pay O'Brien 5000 euros a month.


    Read more of this story at Slashdot.


The Register



  • Crimelords at Hunters International tell lackeys ransomware too 'risky'
    Bosses say theft now the name of the game with a shift in tactics, apparent branding
    Big-game ransomware crew Hunters International says its criminal undertaking has become "unpromising, low-converting, and extremely risky," and it is mulling shifting tactics amid an apparent rebrand.…



  • Oracle's masterclass in breach comms: Deny, deflect, repeat
    Fallout shows how what you say must be central to disaster planning
    Opinion Oracle is being accused of poor incident comms as it reels from two reported data security mishaps over the past fortnight, amid a reluctance to publicly acknowledge all of the events as well as allegedly deleting evidence from the web.…



  • Qualcomm set to move in on UK chip IP biz Alphawave
    Has until month end to make an offer for semiconductor design and licensing shop
    Qualcomm has confirmed its interest in buying high-speed connectivity module designer Alphawave Semi, a move that could see yet another major British tech operation swallowed up by a foreign business.…






Linux.com


  • Xen 4.19 is released
    Xen Project 4.19 has been officially out since July 31st, 2024, and it brings significant updates. With enhancements in performance, security, and versatility across various architectures like Arm, PPC, RISC-V, and x86, this release is an important milestone for the Xen community. Read more at XCP-ng Blog

    The post Xen 4.19 is released appeared first on Linux.com.


  • Advancing Xen on RISC-V: key updates
    At Vates, we are heavily invested in the advancement of Xen and the RISC-V architecture. RISC-V, a rapidly emerging open-source hardware architecture, is gaining traction due to its flexibility, scalability and openness, which align perfectly with our ethos of fostering open development ecosystems. Although the upstream version of Xen for RISC-V is not yet fully [0]

    The post Advancing Xen on RISC-V: key updates appeared first on Linux.com.



  • AI Produces Data-driven OpenFOAM Speedup (HPC Wire)
    Researchers from TU Darmstadt, TU Dresden, Hewlett Packard Enterprise (HPE), and Intel have developed advanced applications that combine HPC simulations with AI techniques using the open-source computational fluid dynamics solver OpenFOAM and the HPE-led SmartSim AI/ML library. These applications show promise for improving the accuracy and capabilities of traditional scientific and engineering modelling with data-driven [0]

    The post AI Produces Data-driven OpenFOAM Speedup (HPC Wire) appeared first on Linux.com.







Phoronix

  • Linux 6.15 Further Improves AMD P-State Driver, Intel Dev Tackles A ~50% SPEC Regression
    Linux power management and ACPI subsystems maintainer Rafael Wysocki last week sent out the assortment of ACPI/PM material for the new Linux 6.15 kernel cycle. The AMD P-State driver continues to be heavy with its code churn and there have been various other optimizations and code clean-ups. The CPUIdle Menu governor also received some performance tuning worth mentioning...


  • Framework Laptop 12 Pre-Orders Open Next Week
    Back in late February when Framework announced a slew of new hardware products they will be launching next year, they also teased the Framework Laptop 12 as a new, smaller laptop while continuing to be modular/upgradeable. They announced today that Framework Laptop 12 pre-orders will begin next week...


  • GNOME & KDE Plasma Wayland Sessions Outperforming Xfce + LXQt On Ubuntu 25.04 For Linux Gaming
    Last week I posted some initial GNOME 48 and KDE Plasma 6.3 desktop gaming benchmarks on Ubuntu 25.04 beta for looking at the performance of those two leading desktop options for this upcoming Ubuntu Linux release. Both GNOME and KDE under Wayland were outperforming KDE on X11 (and GNOME on X11 wasn9t even working due to bugs). Some Phoronix readers questioned though whether the Wayland advantage on GNOME/KDE was due to those desktops losing focus on X11 support or if they are just too bloated. So for adding some additional context, here are some graphics/gaming benchmarks on the same system hardware/software when adding in the Xfce 4.20 and LXQt 2.1 X11 desktops.


  • Many KVM Updates Merged For Linux 6.15
    This morning's Intel TDX update reminded me that I still hadn't gotten around to digging into the Kernel-based Virtual Machine (KVM) changes merged last week for the ongoing Linux 6.15 kernel merge window. Here is a look at the KVM changes this cycle that continue to be particularly heavy on Intel and AMD virtualization improvements...





  • Intel Linux Driver Finally Dropping The Experimental Flag For Original DG1 Graphics
    Intel's original DG1 discrete GPU was principally a development vehicle on the path to DG2/Alchemist. It did appear with the Iris Xe Max laptop dGPU in very few configurations but surprisingly it's taken until now where the Intel Linux graphics driver is set to remove the experimental "force_probe" flag on these pre-Alchemist discrete GPUs...



  • Steam On Linux Shows A Wild Swing Back Up For March 2025
    The Steam Survey results for February showed a 0.61% drop for Linux gaming marketshare following a 20.8% increase to the Chinese use, which was yet another month of such wild swings attributed to a large influx in Simplified Chinese survey respondents. The March results for Steam Survey were published this evening and show the Linux marketshare more than recovering now that the English survey results have shot back up...



Engadget"Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics"

  • The Switch 2's battery life is shorter than the current Switch
    The Switch 2 is bigger, more powerful and more expensive than the original Switch, but the tech specs for the new console reveal at least one key way it's worse: The Switch 2's battery life is shorter.

    Nintendo says that battery life on the Switch 2 varies depending on the game you play, but that it estimates the console should last approximately "2 – 6.5 hours." That's notably shorter than the battery life you'll get out of a current Switch or Switch OLED, based on the company's support page. Nintendo estimates that a Switch OLED "with a serial number that starts with 'XT'" should last around "4.5 to 9 hours." Non-OLED Switch consoles "with a serial number that starts with 'XK'" are expected to last the same amount of time. Even the original Switch, which has "a serial number that starts with 'XA'," gets a minimum of 2.5 hours of battery life. Apparently, the extra power of the Switch 2 comes with a price.

    Nintendo's tech specs confirm a few other notable details. The Switch 2 supports Wi-Fi 6, which should mean you'll get faster internet speeds when the console isn't docked and connected over ethernet. Based on Nintendo's guarantee that the console "supports 120 fps when 1920x1080/2560x1440 resolutions are selected," it seems like the Switch 2 won't support HDMI 2.1.

    As far as controllers are concerned, Amiibo support remains, but if you have special place in your heart for the Wii-esque motion controls you could use on the original Switch, it looks like you're out of luck on the Switch 2. Neither the left or right Joy-Con 2 controllers have an IR sensor, one of the ways Nintendo tracked motion on the Wii and Switch. That doesn't mean you can't use motion controls on the Switch 2, just that Nintendo isn't using IR to make them work. (At least in Metroid Prime 4: Beyond, it seems like "mouse control" fills the role motion controls used to on older games.) 

    Do any of these changes dramatically alter the calculus on whether the Switch 2 is worth buying? Maybe not, but it is interesting to see some of the compromises and decisions Nintendo made to offer what is effectively "the Switch, but better."
    This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/the-switch-2s-battery-life-is-shorter-than-the-current-switch-211753028.html?src=rss


  • Nintendo Switch 2: Everything we know after the Direct announcement
    With Nintendo9s April 2 Direct showcase over and done, we now know more about the Switch 2 than ever before, including its release date (June 5) and price ($450!).

    Thanks toNintendo9s January 16 teaser trailer, we9ve long known what the Switch 2 will look like, and that it will arrive in 2025 —over eight years after its predecessor. The Nintendo Switch 2 looks very similar to the original system, albeit with a larger display, magnetic Joy-Cons and a sleeker design. The company also reaffirmed that the upcoming console will be backwards compatible with Switch games.

    Looking to catch up on everything we know about the Switch 2? Read on.
    What are the key new features of the Nintendo Switch 2?Display and dock
    The Nintendo Switch 2 has a 1080p 7.9-inch display with a 120Hz refresh and HDR compatibility. It also supports up to 4K output at 120Hz (with variable refresh rates) when docked.
    Joy-Con and Pro Controller
    The new Joy-Con for Nintendo Switch 2 attaches magnetically with a button to release them. They have larger SL and SR buttons (the ones hidden when the Joy-Con are attached) to make playing multiplayer games on one Joy-Con more feasible. The analog sticks are no longer tiny nubs, and are closer in size to the ones you might find on a PS5 or Xbox controller. They have what Nintendo is calling “HD Rumble 2” built in, which seems to be a refinement of the original (and still very good) vibration function. Finally, each Joy-Con has an optical sensor that allows you to use it as a mouse, and a C button, which we’ll get to in a minute.
    Nintendo
    The new Pro Controller for the Nintendo Switch 2 comes with everything you’d expect based on the refreshed Joy-Con: Namely HD Rumble 2 and the C button. There are also remappable GL/GR buttons around the back and a standard audio jack for connecting a headset.

    Both options come with Amiibo support built in. The Switch 2 comes with two Joy-Con as you’d expect, and additional pairs are priced at $90. The Pro Controller will cost $80.
    The C button stands for “chat”
    The new C button is a dedicated way to enter a chat session with friends. As well as the standard features you’d expect from voice chat, Nintendo has built a Discord-like video-sharing feature, which lets you show your gameplay to others and see other people’s screens while you’re playing. 

    The chat function works with a mic built into the console, though headsets are also supported. Nintendo will also sell a $50 camera that plugs into the USB-C port on the top of the console, which will allow you to stream your face along with your game.
    NintendoGameCube support
    The Switch 2 will work with GameCube games via the Nintendo Switch Online Expansion Pack. The three titles available at launch will be F-Zero GX, The Legend of Zelda: The Wind Waker and Soul Calibur II.
    Improved specs
    Perhaps the biggest feature, though, is one you can’t see: The Switch 2 has an all-new processor and GPU and significantly more storage (256GB vs 64GB in the Switch OLED), along with support for faster and more capacious microSD cards. This will obviously lead to better first-party games and upgraded Switch experiences, but more importantly it will mean multi-platform games that had to skip the original, underpowered Switch will be able to be ported over. With games like Cyberpunk 2077 coming to the Switch 2 at launch, it seems like far more ports will be feasible than on the original console.

    Another major improvement comes in the form of networking — the Switch 2 supports WiFi 6, which will improve the original9s often glacial download speeds. Similarly, the new dock sports an ethernet port for a rock-solid connection.
    How much will the Nintendo Switch 2 cost?
    The Nintendo Switch 2 will be available for $450 standalone, or for $500 with a bundled digital copy of the new Mario Kart game, Valve’s Steam Deck, which costs $400 for the LCD model or $550 for the basic OLED model. The Steam Deck is more affordable than most PC handhelds.
    When will the Nintendo Switch 2 come out?
    June 5, 2025.
    When do pre-orders open for Nintendo Switch 2?
    Pre-orders begin on April 9, from a variety of retailers and Nintendo itself.
    How long will the Switch 29s battery last?
    Nintendo says that the Switch 2 will last between 2 and 6.5 hours. This is similar to the original Switch, which was rated for 2.5-6.5 hours, though later revisions upped that figure significantly. The company cautions that "this time is an estimate ... battery life will depend on the games you play and usage conditions."
    When can I try the Nintendo Switch 2?
    Nintendo is planning a worldwide roadshow to let gamers go hands-on with the console. These events start in New York and Paris on April 4-6, with others taking place throughout the following two months. 

    Ticket registration for many of the Nintendo Switch 2 Experience events has closed, butwaitlistsare available. However, given that Nintendo is taking a first come, first served approach, your chances of attending the roadshow if you don9t already have a ticket (or unless you signed up for the waitlist immediately) seem very small at this point.

    The full list of Nintendo Switch 2 Experience dates is as follows:

    North America:

    New York, April 4-6, 2025

    Los Angeles, April 11-13, 2025

    Dallas, April 25-27, 2025

    Toronto, April 25-27, 2025

    Europe:

    Paris, April 4-6, 2025

    London, April 11-13, 2025

    Milan, April 25-27, 2025

    Berlin, April 25-27, 2025

    Madrid, May 9-11, 2025

    Amsterdam, May 9-11, 2025

    Oceania:

    Melbourne, May 10-11, 2025

    Asia:

    Tokyo (Makuhari), April 26-27, 2025

    Seoul, May 31-June 1, 2025

    Hong Kong, To be announced

    Taipei, To be announced
    Is the Nintendo Switch 2 backwards compatible?
    Nintendo confirmed in November 2024 that theNintendo Switch 2 will be backwards compatible. It will also feature access to Nintendo Online, so users will be able to play all of those old retro titles.

    In the initial Nintendo Switch 2 press release, Nintendo reiterated that physical and digital Switch games will work on the new system. However, it noted that "certain Nintendo Switch games may not be supported on or fully compatible with Nintendo Switch 2." We now have more information on which games are working thanks to a guide Nintendo put together.
    Nintendo9s software compatibility chart on April 2, 2025.Nintendo
    As of April 1, the vast majority of Switch 2 games are marked as compatible, but many popular games are said to have some issues. Nintendo has marked most of these as “under investigation,” suggesting a fix may be on the way in time for launch. Nintendo says it is manually testing every Switch game for compatibility.

    Only one title is marked as incompatible: Nintendo Labo Toy-Con 04: VR Kit. This was part of Nintendo’s Labo range of games that worked with Cardboard accessories, and is incompatible as the Switch 2 doesn’t physically fit in the VR headset.
    Will old games be enhanced in any way?
    The original Switch has, to put it mildly, struggled to runsome of the late-generation software that9s come down the pike. Could these games be enhanced to take advantage of the increased horsepower of the Switch 2? That’s unclear. In an “Ask the Developer page on its site, Nintendo says that old games are working through a real-time translation system, which sounds similar to how Rosetta allows modern Macs to run old software. With that said, the new and old Switch are much closer in hardware than that.

    In the same developer interview, it’s said that in its testing of old games for compatibility, there were some occasions “where loading times became faster, or game performance became more stable,” but we don’t have any detail beyond that.

    As well as backward compatibility, Nintendo is also offering up premium ‘Switch 2 Edition” upgrades for a select few games, which have improved resolutions and frame rates, and (in some titles) some bonus features and content. What exactly that means will vary, but Nintendo did confirm that Metroid Prime 4: Beyond will have 4K/60 and 1080p/120 options on the Switch 2.

    In the case of the two mainline Zelda games, those will be free to Switch Online Expansion Pack members, while others will be paid upgrades. Games confirmed to have a Switch 2 Edition to date include:

    Super Mario Party Jamboree

    The Legend of Zelda: Breath of the Wild

    The Legend of Zelda: Tears of the Kingdom

    Kirby and the Forgotten Land

    Pokémon Legends: Z-A

    Metroid Prime 4: Beyond

    Nintendo has not said how much the paid upgrades will cost.
    What will the cartridges taste like?
    You may remember that the original Switch cartridgestaste absolutely awful. This was on purpose, to discourage folks from putting the games in their mouth. Will the successor follow suit and continue to dip cartridges in a foul-tasting bitter coating? Only time will tell.
    What are the launch games?
    We expect this list to change substantially over the coming weeks and months, but the titles currently confirmed to be available on day one follow:

    Arcade Archives 2 Ridge Racer

    Bravely Default: Flying Fairy HD Remaster

    Cyberpunk 2077

    Deltarune

    Fast Fusion

    Fortnite

    Hitman: World of Assassination

    Hogwarts Legacy

    Kunitsu-Gami: Path of the Goddess

    Mario Kart World

    Nintendo Switch 2 Welcome Tour

    Puyo Puyo Tetris 2S

    Split Fiction

    Street Fighter 6

    Survival Kids

    Yakuza 0: Director9s Cut


    That9s everything we know about the Nintendo Switch 2 today. We9ll update this article with any information we can gather directly from sources. Any changes made to the article after its initial publishing will be listed below.

    Update, January 24, 2025, 12:36 PM ET: This story has been updated to include speculation about price, potential game enhancements and the taste of cartridges.

    Update, February 5, 2025, 9:30AM ET: This story has been updated to note the time when the April 2 Nintendo Direct starts.

    Update, February 24, 2025, 12:30 PM ET: This story has been updated to include speculation about storage and information about the new microSD Express standard.

    Update, March 6, 2025, 2:30PM ET: This story has been updated to note recent FCC filings to indicate the presence of Wi-Fi 6 and NFC support.

    Update, March 14, 2025, 12:15PM ET: This story has been updated to include pricing and sales speculation from analysts.

    Update, March 20, 2025, 12:45PM ET: Updated to include a note about the Seattle Mariners new jersey patches featuring Nintendo and the Switch 2.

    Update, March 27, 2025, 3:50PM ET: Updated to add details about the C button, Nintendo Today! and Virtual Game Cards.

    Update, April 1, 2025, 10:16AM ET: Updated to add link to livestream and details on its length.

    Update, April 2, 2025, 4:40PM ET: Added details from the April 2 Nintendo Direct event, including specifications, price, release date and launch titles.

    Jeff Dunn contributed to this report.
    This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendo-switch-2-everything-we-know-after-the-direct-announcement-195136505.html?src=rss


  • The Nintendo Switch 2 arrives on June 5 at $450

    At last, we have the critical info millions of gamers have awaited for years: the Nintendo Switch 2 release date, price and other details about the new system. The console will arrive on June 5 and it costs $450. Pre-orders will open on April 9, so you have a week to break open your piggy bank.

    The June release date confirms the long-standing rumors that had percolated since Nintendo first revealed the details of the new console in January. As suspected, it dovetails with the series of roadshow events Nintendo is holding around the globe to let folkstry the Switch 2 for the first time. Those wrap up in early June.

    It9s been reported that Nintendo wanted to have as many units of the console ready to sell out of the gate as possible to mitigate shortages. The Switch 2 is likely to be in high demand, even though Nintendo plans to keepreleasing new games for the original Switch (which has soldmore than 150 million units) into at least 2026. Still, if the demand is robust enough and reports that Nintendo has between 6 million and 8 million units ready to go hold true, the company is poised to smash sales records with the Switch 2.
    Nintendo Switch 2 hardware
    Nintendo says it redesigned the system from the ground up. As expected, the Nintendo Switch 2 is larger than its predecessor. It measures 7.9 inches, compared with 6.2 inches for the original system, though no thicker than the previous console. The Switch 2 has around double the pixel density of the original Switch, Nintendo says, as it has a 1080p display. In docked mode, you9ll be able to play at up to 4K on your TV.

    There9s some great news for frame rate appreciators, as the system will support up to 120Hz gameplay on its own screen. There9s HDR support too. Sadly, it9s an LCD display rather than an OLED.

    Nintendo says it improved the speakers to deliver clearer audio, while you9ll be able to enjoy 3D audio in select games through compatible surround sound systems or headphones. There9s a built-in mic with voice cancelling tech too (more on that in a moment). Some other hardware features had already been revealed, including the multi-angled kickstand and dual USB-C ports, either of which can be used for charging. 

    Gratefully, Nintendo has given the Switch 29s internal storage a serious upgrade. At 256GB, it has eight times the built-in storage of the Switch. That was a necessary change, as many games already weighed in at over 32GB and required a microSD card to install locally. 

    To add more storage, you9ll need a microSD Express card, which supports higher-speed data transfers. Regular microSD cards won9t be supported. As for the physical game cards, they9re the same size and shape as the ones for the Nintendo Switch. 

    As is usually the case, Nintendo isn9t saying much about the processor or graphics processing hardware. The company simply notes that the "Nintendo Switch 2 has significantly improved CPU and GPU performance over Nintendo Switch, resulting in faster processing speed and enabling new visually advanced gameplay. It also makes it possible to achieve more detailed graphics and faster loading times."

    Unfortunately, battery performance isn9t anything to write home about. Nintendo says the Switch 2 will get between 2 and 6.5 hours of playtime, depending of course on what games you9re using and if you9re using online features. Speaking of online, the Switch 2 has been upgraded to Wi-Fi 6.

    The new dock has a built-in fan to keep the console cool and maintain stable performance. That9s something that might come in handy if you9re playing, say, Elden Ring on the Switch 2 — which is something you9ll actually be able to do.

    Nintendo is promising a swatch of new accessibility features on the Switch 2. These include the option to change the font size, a speech-to-text function in GameChat (which we9ll get to momentarily) and a screen reader.

    To help you get to grips with all of the new features of this console, you9ll be able to check out tech demos, minigames and more in Nintendo Switch 2 Welcome Tour. This will be a day-one paid launch title for the system.
    Explore the new system through tech demos, minigames, and quizzes with Nintendo Switch 2 Welcome Tour, a paid downloadable launch title for #NintendoSwitch2. #NintendoDirect pic.twitter.com/doZVYS0wjV
    — Nintendo of America (@NintendoAmerica) April 2, 2025 Joy-Con 2
    The rumors were true, the Joy-Con 2 includes a mouse control feature. Each controller can be used as a mouse, so you can maybe expect more strategy games (oh hi, start bringing Call of Duty games to its systems. A new 3 vs. 3 sports game called Drag x Drive, which will arrive this summer, uses the mouse controls of both Joy-Cons.

    The controllers attach to the main unit magnetically. To detach them, you need to press release buttons on the rear. The control sticks are larger, as are the SL and SR buttons. The latter are made of steel, and these are what the magnets built into the system attach to, seemingly electromagnetically.

    It is not yet clear if the Joy-Cons from the Switch will be compatible with the Switch 2 or, if so, how they9d attach. So if you have a large collection of Joy-Cons, they may soon be gathering dust.

    Elsewhere, a new Pro controller with rear, assignable buttons will also be available. It has an audio jack and, like the Joy-Con 2, it has a C button. About that...
    C button and GameChat
    The much-discussed new C button on the right Joy-Con 2 (and the new Pro controller) can control a new feature called GameChat. For one thing, it can activate voice chat with up to 12 people. 

    The microphone that9s built into the main Switch 2 unit can pick up your voice from across a room when the console is in docked mode, Nintendo says. Through GameChat, the option to share your gameplay with up to four friends, so you can all see what each other is doing (though these friend streams seemed to be running at a low frame rate in Nintendo9s Switch 2 Direct).

    A camera accessory will allow you to jump into video chat with up to four buds. You can choose to superimpose your camera feed over your gameplay. The camera will be available on the Switch 2 launch day.

    GameChat will require a Nintendo Switch Online subscription in the long run, but access will be free until March 31, 2026. Parents and guardians can set GameChat restrictions through the Nintendo Switch Parental Controls app. The company says it has safety features in place for GameChat.
    Nintendo Switch 2 games
    Of course, Nintendo unveiled several Switch 2 games, including coming to Switch 2 on launch day, including Cyberpunk 2077, Split Fiction, Hitman World of Assassination and Street Fighter 6. Also coming to Switch 2 at some point are Hades II, Final Fantasy VII Remake Intergrade, Borderlands 4, Elden Ring: Tarnished Edition (an ironically very funny name for a game that9s being ported to a lass-powerful console), EA Sports FC, Project 007 and a 2025 release window. Grand Theft Auto 6 better watch its back. 

    In a major surprise, Nintendo revealed a brand new FromSoftware game that9s coming exclusively to the Switch 2 in 2026. It9s called a library of GameCube games, such as F-Zero GX, The Legend of Zelda: The Wind Waker and SoulCalibur II. A version of the GameCube controller will soon be available. And yes, it has a C button for GameChat.

    In addition, several first-party Switch games will be enhanced on the Switch 2 — but only if you shell out for a paid upgrade. These include The Legend of Zelda: Breath of the Wild, Tears of the Kingdom, Super Mario Party Jamboree and Kirby and the Forgotten Land, as well as the upcoming Metroid Prime 4: Beyond and Pokémon Legends: Z-A.
    Transitioning from the Switch
    Players will be able to carry over most of their purchased Switch games, Nintendo Switch Online memberships and so on to the new console thanks to theSwitch 29s backward compatibility. A new system that will also be available on the upcoming hybrid aims to make it easier for people to lend digital Switch games to friends and family but, as isso often the case with Nintendo, the company made thingsmore complicated than they ought to be.

    Thankfully, Nintendo is looking to make it easy to transition from a Switch to a Switch 2. You9ll be able to transfer your games, save data and so on directly to the new console.

    A GameShare feature will allow people to play the same Switch 2 game locally on multiple systems without having to purchase it more than once. That9s a really nice quality of life upgrade for families and friends who like to play games together. Switch 2 owners can invite those using a Switch to play GameShare titles with them too. On the downside, GameShare will only be available for select games, including Super Mario Odyssey for those who really want to play as Kappy on their own device. Naturally, it9ll also work on some Switch 2-exclusive games
    This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/the-nintendo-switch-2-arrives-on-june-5-at-450-140642208.html?src=rss


  • Nintendo Switch 2: Everything announced including a new Mario Kart game, new Switch features and more
    After months of anticipation and years of speculation, Nintendo is finally spilling all the beans about the Switch 2. In a Nintendo Direct presentation, the company is filling in questions we've had about the console since it was first officially revealed in a short teaser this past January.
    Switch 2 launch date and pricing
    We finally know when the console will be available: June 5, 2025. It'll cost $450 at launch, and pre-orders start on April 9.
    Switch 2 hardware
    The Switch 2 console has the same thickness but has a much larger display — 7.9 inches at a 1080p resolution, versus the 6.2-inch 720p screen on the old console. And it runs at up to 120fps. It is an LCD display, rather than OLED, but it supports HDR at least. 

    As expected, the new Joy-Con controllers attach magnetically and have much bigger SL and SR buttons for when you're playing on a single Joy-Con controller. The sticks are also bigger, and each Joy-Con can be used as a mouse on compatible games. 

    The built-in stand looks much better than the ones on older Switch systems, and there are two USB-C ports on the console as well. Nintendo also highlighted 3D audio when using compatible headphones, and the speakers on the console itself should be a lot better as well. The console has 256GB of storage, far surpassing the 32GB on the original model. The Switch 2 dock outputs at up to 4K with compatible games and the dock has a built-in fan to keep things cool when running at higher resolutions.

    Switch 2 is using similar game cards to the original Switch, but Nintendo notes that they're faster; you'll have to use microSD Express cards for extra storage this time though. Standard microSD ones won't be compatible with the new hardware.

    A new Nintendo Switch 2 Pro controller will also be available with the C button to activate GameChat, and it also has GL and GR buttons on the back that you can assign to any specific actions. There's also a headphone jack, too.

    One of the most important specs on a portable console is battery life — and unfortunately, the Switch 2 might not be great in that department. Nintendo's spec sheet says it is rated between 2 and 6.5 hours of gameplay, depending of course on the game. Even the original Switch promised a slightly better 2.5 to 6.5 hours of battery life. Either way, it's far beyond what the current Switch models offer. As for networking, the Switch 2 has been upgraded to Wi-Fi 6.
    Voice and video chat
    The first new feature Nintendo highlighted on its updated Joy-Con controllers was the C button. The C button lets you enter the new GameChat features. You can voice chat while playing using a built-in microphone, even when the console is docked. It's the first time that a Nintendo system has had voice chat, and you can also share your game screen with friends as you play as well. For example, in Mario Kart this gives you more of a feel like you're all playing connected to a TV even though you're remote, because you can see everything that your friends are doing as well. 

    And the chat and screen-share features work even if you're all playing different games, so you can just get a group together to hang out while playing different titles. There's also a Switch 2 camera that enables video chat that'll show you on screen while you're playing. These features will require a Nintendo Switch Online subscription, but Nintendo will offer it for free to everyone until March 31, 2026.
    Mario Kart World
    As expected, we're finally getting a new entry in the venerable Mario Kart series, Mario Kart World. It looks looks familiar while also showing off some wild new tricks, like skateboard-style grinds on rails and wall jumps. The courses also look much larger and wider than any we've ever seen before. For the first time, it looks like there's an open world connecting all the various courses, and weather and time of day will change.

    Nintendo also says that you can go off-course and drive "virtually everywhere." And fitting those huge tracks, the Grand Prix will have 24 competitors in one race. Overall, it's a massive update which feels appropriate — the last Mario Kart game arrived way back in 2014 for the Wii U and was updated for the original Switch. It'll be out the same day as the Switch 2, June 5.
    Other games coming to Switch 2
    Nintendo ran down a handful of other games coming to the Switch 2, including Eldin Ring: Tarnished Edition, a new title called Drag x Drive that uses the Switch 2 mouse controls in what looks like an extreme wheelchair sporting event, Hades II, Street Fighter 6, Split Fiction, Tony Hawk's Pro Skater 3 +4, Hitman: World of Assassination and Daemon x Machina.

    Nintendo is also working on Hyrule Warriors: Age of Imprisonment, which will be out this winter; it's being developed in with Koei Techmo games and will have the same combat-focused vibes as other Dynasty Warrior-style titles.

    From Software is also releasing a new game exclusively for the Switch 2 called The Duskbloods in 2026. It feels a lot like Bloodbourne at first glance.

    Perhaps the biggest first-party game to be revealed today besides Mario Kart World is a new 3D platformer starring Donkey Kong: Donkey Kong Bananza. It definitely has similar vibes to 3D Mario adventures, but in a totally new context.

    There's a laundry list of games that were mentioned today; Nintendo has helpfully pulled them together in this press release.

    Finally, Nintendo has announced that the Switch Online service will host another classic console, the GameCube. The initial game library includes The Legend of Zelda: Wind Waker, F-Zero GX and SOULCALIBUR II. For the first time on Nintendo's classic consoles through the Switch Online service, GameCube games will run at higher resolutions than the original titles.
    Nintendo Switch 2 edition games
    In addition to games expressly designed for the Switch 2, Nintendo will also be releasing a "Switch 2 edition" for selected titles, like The Legend of Zelda: Breath of the Wild and Tears of the Kingdom. Those titles will have improved resolutions and frame rates as well as new features that'll show up in a companion smartphone app. Nintendo didn't say how much these upgrades would cost yet.

    Kirby and the Forgotten Land is also getting a Switch 2 edition that adds an additional world to explore, while Metroid Prime 4: Beyond will have both a Switch and Switch 2 edition; the Switch 2 edition can run in 4K at 60fps or up to 120fps at a lower resolution.


    This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendo-switch-2-everything-announced-including-a-new-mario-kart-game-new-switch-features-and-more-133105264.html?src=rss


  • GameChat is decades late and looks pretty janky
    In 2002, Microsoft launched Xbox Live with built-in voice chat as one of the main selling points of the then new service. Now, nearly 25 years later, Nintendo is finally giving its fans an easy way to talk to their friends online over a friendly match of Switch 29s new C button, conveniently located below the Home button on the right Joy-Con, brings up a dedicated interface that allows you to quickly start screensharing, mute and unmute your mic and, if you decide to buy the optional Switch 2 Camera, enable video.

    What9s more, the Switch 2 has a built-in mic. We9ll need to test the handheld to see how well the microphone performs in a noisy environment; Nintendo touted its noise-reduction features in today9s introduction. But if nothing else, kudos to Nintendo for realizing it couldn9t release a new console in 2025 without voice chat built-in and making that feature standard on all models.

    However, if the demo Nintendo showed off today is any indication of the final product, the company has some work to do. Voice chat looks like it works well enough, with users allowed to invite up to 11 other people to join their conversation. That said, screen sharing and video chat look very rough. 

    When everyone in the video started streaming their gameplay, it looked like the games were running at less than 30 frames per second, making it difficult to see how it would be possible to use the feature to guide a friend through a tricky section, like Nintendo suggested in the demo. Video chat was equally janky, with the footage from the Switch 2 Camera looking like something captured by a webcam from the mid-aughts. Moreover, if you want to see your friend9s screen, there9s an additional tradeoff. 

    Nintendo showed off three different interface options, with two of them devoting a fair amount of screen space to tiles for your friends. I imagine this won9t be a problem if you9re playing on a TV, but even on the Switch 29s large 7.9-inch screen, the interface looks like it could get cramped fast.

    To Nintendo9s credit, the company has thought a lot about parental controls, with features that allow parents and guardians to decide who their kids can chat with online and if they can join a session with video. But the thing is none of GameChat’s capabilities are new. They9ve existed in apps like Discord for years, which begs the question why some of them look so rough this close to launch.

    Nintendo has time between now and June 5 to polish GameChat, but in 2025, making a technically competent chat app shouldn9t be so hard. Of course, I imagine most of the Switch 29s audience won9t care if some of GameChat9s features are half-baked. For the rest of us, the company plans to offer the feature for free until the end of March 2026. One would hope that9s enough time for the company to catch up on two decades worth of progress in online gaming.
    This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/gamechat-is-decades-late-and-looks-pretty-janky-202309823.html?src=rss


  • Sonos cut retail prices for its Era 100 speaker and Ray soundbar
    Sonos has given two of its audio products price cuts. The Era 100 smart speaker and Ray soundbar now retail for $199. The change offers new customers a $50 savings for the Era 100 and $80 on the Ray. Both speakers would frequently show up on sale, but Sonos has confirmed that this is a permanent pricing change for the products.

    These items have been available for a few years, so the price drop might signal that a refresh is in store for both. When it debuted in 2023, the Era 100 was an upgrade on the Sonos One, bringing overhauled touch controls and even better audio quality to the same cylindrical form factor. At $200, it's now selling for what the Sonos One cost, making it a solid choice for a home speaker. The Ray came out in 2022, offering a solid home theater performance without the most high-end audio or accompanying high-end price tag. 






    This article originally appeared on Engadget at https://www.engadget.com/audio/speakers/sonos-cut-retail-prices-for-its-era-100-speaker-and-ray-soundbar-201049055.html?src=rss


  • Is the $450 Nintendo Switch 2 too expensive?
    It seems fitting that Nintendo didn’t reveal the Switch 2’s $450 price during its Direct stream this morning — it would have just bummed everyone out. After spending an hour hearing about how the Switch 2 practically fixes almost every problem we had with the original console, and seeing teasers for exciting games like Mario Kart World, why spoil the good vibes with the harsh reality of market economics? Instead, Nintendo revealed the console’s price in the lowliest of media communications: A simple press release.

    My first reaction was shock. $450 for a mostly portable console? That’s the same retail price as the PlayStation 5, a system that’s also currently on sale for $400 together with Astro-Bot. Sure, the Switch 2 is vastly superior to the original Switch, but it likely doesn’t have PS5-level hardware. The price jump is also surprising since the original Switch launched at $300 in 2017. Can you imagine we thought the $350 Switch OLEDwas too high-priced?

    Unfortunately, it’s not 2017. NVIDIA now has mid-range GPUs selling for upwards of $600, the cost of almost every product has gone up, and massive companies like Nintendo are bracing for the potential impact of the Trump administration’s long-threatened tariffs.

    A $450 Switch 2 is expensive, I’m not denying that. But in the current economic landscape, I would hesitate to call it too expensive.
    Nintendo
    Consider this: The Switch 2 is just $50 more than the cheapest Steam Deck, a portable PC gaming handheld with significantly slower hardware, a smaller and lower quality (7-inch, 1280 by 800, 60Hz) screen, and a much bulkier frame. The Switch 2, meanwhile, is just as thin as the original model, it has a 7.9-inch 1080p screen that can run up to 120fps with HDR, and it’s powerful enough to play games at up to 4K/60fps while docked. Based on the games we’ve seen so far, the Switch 2 seems surprisingly powerful for its size.

    The Switch 2 also improves on its controls with the Joy-Con 2, which now magnetically attach to the consoles, feature larger analog sticks and can also work as mice across a variety of services. You won’t be removing the Steam Deck’s controls without the use of a small saw. And I’ve yet to see a handheld PC maker deliver removable controls that are as comfortable and easy to use as the original Switch (that means you, Lenovo). Nintendo’s original Joy-Con were far from perfect, but they did the job, and I’d wager the company has learned enough to make the Joy-Con 2f even better.
    Nintendo
    And while you can technically dock other PC gaming handhelds, they won’t see the performance upgrade Nintendo is claiming with the Switch 2. The company says its new console can reach up to 4K/60fps for some titles, thanks to an additional fan in the dock. We don’t know exactly what’s powering the Switch 2 yet, so Nintendo could be drastically overselling its capabilities. But given how seamless docking worked on the first Switch (where it also delivered a bit of a performance upgrade, sans an additional fan), it’s also something I think Nintendo has optimized more than PC companies, who are only just now dipping their toes into portable gaming.

    Maybe I’m just trying to justify my own purchases (I just realized I’ll probably need a second Switch 2 for my kid), but I just can’t get too angry about a $450 Switch 2. If we see many more $80 games like Mario Kart World, though, we should absolutely riot in the streets.
    This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/is-the-450-nintendo-switch-2-too-expensive-195750206.html?src=rss


  • The Nintendo Switch 2 promises major storage upgrades, but it'll cost you
    The Nintendo Switch 2 had its big debut on Wednesday, and the new console looks to be a sizable, if mostly straightforward, upgrade over its mega-popular predecessor. Tucked between the mouse mode and overhauled party chat features, though, was another significant update: The device supports faster microSD Express cards. This may not be the sexiest feature, but it should bring quicker load times and generally improved storage performance to the upcoming handheld. The company briefly showed new 256GB cards from Samsung and SanDisk during its presentation, complete with Mario logos printed on.

    However, the news came with a major caveat: The console is only compatible with microSD Express. The cards most people use today — which are based on the older UHS-I bus interface — will only work for loading videos and screenshots from an original Switch, not playing games, according to Nintendo’s support site. Nintendo says this restriction is necessary to preserve the Switch 2’s performance upgrades, and it’s worth noting that the console itself comes with a much more generous 256GB of space by default. But if you ever need to expand the device’s storage, this change will likely make doing so cost extra, while drastically shrinking the options you have to choose from.
    Unlike traditional UHS-I cards, a microSD Express card like the SanDisk model on the right comes with a second row of pins on the back. Jeff Dunn for Engadget What are microSD Express cards?
    SD Express is a relatively recent but seldom-used standard that lets SD cards take advantage of the NVMe protocol and PCIe interface, which is the underlying tech used by SSDs. A microSD Express card has a second row of “pins” on its back and can utilize a single lane’s worth of PCIe bandwidth. As a result, it can produce dramatically faster read and write speeds than its UHS-I counterparts. Whereas the latter advertise sequential transfer rates up to 104 megabytes per second (MB/s), microSD Express cards have a theoretical maximum of 985 MB/s.

    That’s far behind the NVMe SSDs used by the PlayStation 5 and Xbox Series X, but in theory, it makes Express cards faster than some older SATA-based SSDs when it comes to loading game levels, retrieving saves or copying games to the external storage. It’s worth noting that many UHS-I microSD cards can exceed the 104 MB/s limit with proprietary card readers, but they still fall well short of microSD Express levels even with those. The same goes for speedier UHS-II cards, which are mostly used by professional types with select cameras and PCs and max out at 312 MB/s. (There’s also a UHS-III interface, but nobody uses it. Getting all of this?)

    Prior to Wednesday, the only reliably available microSD Express card we could find was this model from SanDisk. We recently tested it for our microSD card buying guide, and the upgrade was pretty dramatic. In the synthetic benchmark CrystalDiskMark, the SanDisk card achieved sequential reads up to 899.12 MB/s and sequential writes up to 650.41 MB/s. For comparison, the absolute fastest UHS-I card we’ve tested (Lexar’s Professional Silver Plus) topped out at 209.25 MB/s for reads and 193.93 MB/s for writes — so, three to four times slower.

    In one of our “real-world” tests, the SanDisk Express card took an average of 20 seconds to move a 12GB folder containing various file types and subfolders to a PC and 52 seconds to write the folder back to the card. The Lexar card averaged 67 and 76 seconds, respectively. The gulf in random speeds — which measure how quickly a card can read and write small bits of data scattered throughout a device and tend to be particularly important for gaming — was similarly large, and in some benchmarks even greater.
    SanDisk's microSD Express card is one of the (very) few options you can actually buy today. Jeff Dunn for Engadget
    Nintendo has not provided any official transfer speed ratings for the new console just yet, but all of this suggests that the Switch 2’s storage should be much faster than before, even if it’s not on par with the speeds of a PS5 or Xbox Series X. It’s also possible that, like those other consoles, the Switch 2 has hardware dedicated to decompressing files, which could make the real-world improvements over the original Switch’s storage performance even greater. (We’ve reached out to Nintendo and will update this post if we receive any further details.)

    The original SD Express standard was released in 2018, but the tech has mostly gone nowhere in the years since. There’s been the SanDisk card noted above, a full-size SD card from ADATA and not much else. Previously, Samsung and Lexar announced microSD Express cards that wound up missing their original release windows — though Samsung’s card may just be the same one unveiled today, and Lexar did release a new “Play Pro” microSD Express card on Wednesday.

    Host devices that support the standard, which are required to even see any improved speeds, have been highly uncommon over the same time frame. (If you put a microSD Express card in a device that doesn’t support the underlying tech, such as the original Switch, it’ll be limited to standard UHS-I speeds.) And while compatible card readers can deliver the faster transfer rates on certain PCs, they aren’t cheap, so at that point most people have been better off buying a faster external SSD.

    The SD Association pointed us to a LinkedIn page (!) with other compatible devices when reached for comment, but the pickings are still slim, and very few of those support microSD Express cards specifically. The Switch 2 is by far the highest-profile device to embrace the standard, so it could be the thing that finally takes these cards from “cool idea” to “useful niche.”
    The Samsung and SanDisk microSD Express cards Nintendo quickly teased during its Switch 2 unveiling on Wednesday. Nintendo Questions of price and heat
    That said, there are multiple reasons why SD Express has failed to take off before this week, and it remains to be seen whether the Switch 2 will truly fix them. First and foremost is price. We’ve reached out to SanDisk and Samsung for confirmation, but for now we don’t know how much the microSD Express cards that Nintendo has teased will cost. If the couple other Express models available today are any indication, though, they’re likely to be much more expensive than the conventional cards you may have bought for the previous Switch.

    SanDisk’s Express card, for instance, costs $45 for a 128GB model and $60 for the 256GB version. The 256GB Lexar Play Pro is $10 cheaper, but its 512GB and 1TB versions cost a whopping $100 and $200, respectively. For reference, Samsung’s Pro Plus — another UHS-I card we recommend in our buying guide — costs $17 for 128GB, $23 for 256GB, $38 for 512GB and $80 for 1TB as of this writing. That’s a huge difference. 

    What’s more, the Play Pro is the only purchasable microSD Express card we’ve seen thus far that even supports capacities greater than 256GB. Nintendo says the console can support up to 2TB of external storage, but no Express card with that capacity appears to exist yet. The Switch 2 will be one of the first mainstream devices to truly push SD Express in earnest, so we’d expect it’ll drive prices down and increase competition over time. But how quickly, and by how much, remains up in the air.
    Nintendo
    The other concern relates to thermal management. MicroSD Express cards can pump out significantly faster transfer speeds, but they’re still working with tiny little frames that don’t leave much room to dissipate heat. When we tested SanDisk’s microSD Express model for our guide, we noticed that it slowed down under longer, more sustained loads — not enough to fall behind than UHS-I cards, but still below its peak by a few hundred MB/s.

    The SD Express spec does have mechanisms for keeping heat in check, and manufacturers like SanDisk advertise similar protections. Nintendo presumably has come up with ways to further avoid severe throttling with the Switch 2. (We already know that the new dock comes with a cooling fan built in, for instance.) But it’ll be something to keep an eye on once we can move large game files around the device.

    In a developer Q&A posted to Nintendo’s website on Wednesday, Switch 2 producer Kouichi Kawamoto notes that the move to microSD Express will help the console’s performance hold up better in the long-term. With the new Mario Kart World, for instance, he says the faster transfer speeds will help make far-off destinations in the game’s open world visible faster. He also notes that Switch 2 games will have larger file sizes, but that he “doubt[s] most people will need a microSD Express card immediately after buying the system” thanks to the Switch 2’s larger built-in capacity.

    Hopefully that’s the case. It’d be unfair to call this a PlayStation Vita situation, as that portable console relied solely on proprietary memory cards, and the Switch 2 will support options from several third-party manufacturers. But as it stands now, storage upgrades for the new console look like they’ll be much pricier and more limited to start. And just how much of an advantage the new tech provides is something we won’t know until the console arrives in June.


    This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/the-nintendo-switch-2-promises-major-storage-upgrades-but-itll-cost-you-193758964.html?src=rss


  • A Minecraft Movie review: It's good, actually
    Hear me out. I too rolled my eyes when A Minecraft Movie was announced. We9re all tired of seeing Jack Black in video game movies — he was fine in Super Mario Bros., but good god Borderlands was a disaster. And the Minecraft film9s trailers did it no favors, another soulless movie produced on a virtual set about a game that9s completely open-ended and plotless. But it turns out A Minecraft Movie is actually good.

    Honestly, I9m as surprised as you are.

    A Minecraft Movie isn9t exactly groundbreaking, to be clear. It certainly never reaches the heights of The Lego Movie. But it9s surprisingly funny for a children9s movie, and it delivers a decent message about championing creativity in a world that wants to beat down free-thinking non-conformists. And if you were around for the inexplicable Napoleon Dynamite craze of the mid-20009s, you9ll notice plenty of that film9s quirky sensibility from director Jared Hess.

    From the beginning, A Minecraft Movie seems well aware of the ridiculousness of its own existence. The story starts off with Jack Black9s Steve (dressed just like the game9s default skin) retelling his obsession with "the mines," and his inability to go digging while he was a kid. He later grows up, gets a boring office job and remembers his erstwhile calling to make holes in the earth. Once he makes his way into a cave, he stumbles into a portal that brings him to the blocky "Overworld" of the Minecraft universe. It9s classic isekai stuff — the genre of anime where the main character is transported to another (often digital) world.

    And yes, I know all of this sounds incredibly contrived as I write this, but Black9s zaniness really sells the absurdity of the film. It9s as if he9s saying out loud, "Yes, I know the idea of a Minecraft movie is beyond dumb, but at least you get to spend time with me in classic Jack Black mode!" Now if you9re tired of his schtick, that may be a major knock against the film. But for me, it was a nice reminder of his Tenacious D days.
    Warner Bros.
    The film eventually focuses on two siblings, Henry (Sebastian Hansen) and Natalie (Emma Myers), who are moving to a small Midwestern town after the death of their mother. Natalie is gearing up for a social media producer role at a local business, while Henry is forced to adapt to a new school. Coincidentally, a former gaming superstar lives in their town, Jason Mamoa9s Garret "The Garbageman" Garrison, who befriends Henry as another outcast. Danielle Brooks9 Dawn, a struggling local realtor/mobile zookeeper, ends up taking Natalie under her wing after seeing how much she9s sacrificing for her brother.

    Inevitably, thanks to a glowing MacGuffin, those four characters also stumble into the same portal that sent Steve to the Overworld. They quickly run into Steve, break their glowing MacGuffin and then head off to find a way to fix it and return home. If any of this sounds boring, don9t worry, it9s not really important. What works best in A Minecraft Movie is the humor and personality Hess stuffs in between the trappings of a big budget Hollywood game adaptation.
    Warner Bros.
    The majority of the film hinges on Jack Black9s persona, but I also enjoyed seeing Jason Mamoa play an egotistical manchild who9s in love with video games. He9s decked out in an absurd wig and hot pink jacket, and Mamoa hams it up just as well as he did Fast X. He9s a jerk at times, but he9s also kind to Henry and clearly doesn9t care what anyone thinks of his personal style. The rest of the cast mostly plays it straight against the force of Black and Mamoa9s personalities, but they each get a few moments to shine.

    Whenever the core story starts to fall flat, A Minecraft Movie veers into more interesting territory, like a hapless Minecraft villager who stumbles into the real world. For those who don9t play the game, villagers are simple NPC who can9t speak, and often find themselves in danger. I got a kick out of seeing him navigate traffic and have a meet-cute with Jennifer Coolidge9s Vice Principal Marlene, a relationship that gets weirder than you9d think. (Again, it9s like something straight out of Napoleon Dynamite.)
    Warner Bros.
    I’m no Minecraft devotee, but I wish the film’s interpretation of the game’s blocky graphics were a bit more pixelated. While the characters and animals we see resemble their game counterparts, their over-designed look clashes with the beautiful simplicity of Minecraft’s aesthetics. I’m sure it’s tough to unite the low-poly look with live action, while also delivering polished CG that audiences expect, but the path A Minecraft Movie took just feels over-cooked. That being said, the film’s game world seems more alive than the empty virtual sets in Quantumania. There are tons of characters milling about, and the environments all feel distinctly Minecraft.

    The kids in my press screening didn’t seem to mind the shift in visual language. They loved seeing the game’s creatures in any form — a family of pandas got a theater-wide “awww.” And they also loved seeing in-game Minecraft tricks represented on the big screen, like using a water block to cushion a fall.

    My daughter Sophia’s verdict? “I liked it, but I don’t think I’d want to see it again,” she said. But I know she’s lying. We’ll likely end up seeing this thing hundreds of times at home, and even more so once her brother jumps aboard the Minecraft bandwagon. I won’t mind, though. As far as kid’s movies go, it’s a world I wouldn’t mind revisiting.
    This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/a-minecraft-movie-review-its-good-actually-190035499.html?src=rss


  • The Switch 2 was almost called the 'Super Nintendo Switch'
    Following its big Switch 2 presentation, Nintendo revealed in an interview with the team behind the console that one of the (arguably better) names the company was considering before it landed on Switch 2 was "Super Nintendo Switch."

    "There were a lot of ideas for the name, and we really struggled to find the right one," Kouichi Kawamato, the producer on the Switch 2, says. "We even considered ideas like 'Super Nintendo Switch.'" The issue with the name was that even though drawing a parallel to the Nintendo Entertainment System (NES) and Super Nintendo Entertainment System (SNES) was fun, it was also potentially confusing. The SNES was the successor to the NES, but it couldn't play NES games. "Since Switch 2 can play Switch games, it didn't feel right to use the same naming convention as Super NES."

    Adding a number to the end of the original console's name (the general strategy Nintendo's competitor Sony has taken with the PlayStation) just made things a lot simpler and easier to understand. Nintendo's caution isn't totally unfounded. The Wii U was more powerful than the Wii and featured a unique controller in the Wii U GamePad. Because it's name was so similar to Nintendo's older console, it was backwards compatible with the Wii and it supported pre-existing accessories like Wii Remotes, though, it was viewed as an add-on rather than a new device worth upgrading to.

    There were other problems that helped do the Wii U in, like a steep decline in support from third-party game developers and a failure on Nintendo's part to explain what made the console distinct, but the name certainly didn't help. The Switch 2 is much better set up for success than the Wii U, but "sticking to what works" seems like the defining idea of the new console, so the name is following suit.
    This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/the-switch-2-was-almost-called-the-super-nintendo-switch-184243089.html?src=rss


OSnews

  • Literally Windows on arm: here is Windows running on the Pixel Watch 3
    Right off the bat, there is not that much use for a Pixel Watch with Windows on it. The project, as the maker says, is for shits and giggles! and more like an April Fools joke. However, it shows how capable modern smartwatches are, with the Pixel Watch 3 being powered by a processor with four ARM Cortex A53 cores, 2GB of DDR4X memory, and 32GB of storage. Getting Windows to run on Gustaves arm, as you can imagine, took some time and effort of inspecting a rooted boot image, modifying the stock UEFI to run custom UEFI, editing the ACPI table, and patching plenty of other files. The result of all that is a Pixel Watch 3 with Windows PE. ↫ Taras Buria at Neowin More of this sort of nonsense, please. This is such a great idea, especially because its so utterly useless and pointless. However pointless it may be, though, it does show that Windows on ARM is remarkably flexible, as its been ported to a variety of ARM devices it should never be supposed to run on. With Microsofts renewed entry into the ARM world with Windows on ARM and Qualcomm, I wouldve hoped for more standardisation in the ARM space to bring it closer to the widely compatible world of x86. That, sadly, has not yet happened, and I doubt it ever will  it seems like ARM is already too big of a fragmented mess to be consolidated for easy portability for operating systems. Instead, individual crazy awesome people have to manually port Windows to other ARM variants, and that, while cool projects, is kind of sad.


  • FreeDOS: history, legacy, and a valuable resource for old machines
    FreeDOS is a free and open‐source operating system designed to be compatible with MS‑DOS. Developed to keep the DOS experience alive even after Microsoft ended support for MS‑DOS, FreeDOS has grown into a complete environment that not only preserves classic DOS functionality but also introduces modern enhancements. Its simplicity and low resource requirements have made it a cherished resource for retro computing enthusiasts and a practical tool for embedded systems and legacy hardware. ↫ André Machado A short but useful overview of what FreeDOS is. One of my favourite stories about FreeDOS will always be not just that HP offered it as an option on some of its laptops  supposedly because it couldnt sell laptops without an operating system preinstalled  but also just how convoluted this preinstalled copy of FreeDOS was set up. They shipped several FreeDOS virtual machines on top of a minimal installation of Debian, in a complex web of operating systems and VMs.


  • Nova Custom: this weeks sponsor
    Nova Custom, based in The Netherlands, makes laptops focused on privacy, customisation, and freedom. Nova Custom laptops ship with either Linux, Windows, or no operating system, and theyre uniquely certified for Qubes OS (the V54 model will be certified soon), the ultra-secure and private operating system. On top of that, Nova Custom laptops come with Dasharo coreboot firmware preinstalled, which is completely open source, instead of a proprietary BIOS. Nova Custom can also disable the Intel Management Engine for you, and you can opt for Dasharo coreboot+Heads for the ultimate in boot security. Nova Custom offers visual customisations, too, including engraving a logo or text of your choice on the metal screen lid and/or palmrest and adding your own boot logo. They also offer privacy customisations like removing the microphone and webcam, installing a privacy screen, and more. A small touch I personally appreciate: Nova Custom offers a long, long list of keyboard layouts, as well as the option to customise the super key. Nova Custom products enjoy 3 years of warranty, as well as updates and spare parts for at least seven years after the launch of a product, which includes everything from motherboard replacements down to sets of screws. Nova Custom laptops can be configured with a wide variety of Intel processor options, as well as a choice between integrated Intel GPUs or Nvidia laptop GPUs. Thanks to Nova Custom for sponsoring OSNews!


  • The 32bit RISC OS needs to be ported to 64bit to survive, seeks help
    RISC OS, the operating system from the United Kingdom originally designed to run on Acorn Computers Archimedes computers  the first ARM computers  is still actively developed today. Especially since the introduction of the Raspberry Pi, new life was breathed into this ageing operating system, and it has gained quite a bit of steady momentum ever since, with tons of small updates, applications, and new hardware support, including things like support for wireless networking. This development has always been a bit piecemeal, though, and the pace has never been exceptionally fast. Now, though, time really is ticking for RISC OS: popular RISC OS platforms like the Raspberry Pi are moving to 64bit ARM only, and this poses a big problem for RISC OS: most of it is written in pure 32bit ARM assembly. As you can imagine, the supply of capable 32bit ARM boards is going to dwindle over the coming years, which would put RISC OS right back where it was before the launch of the Raspberry Pi: floundering, relying on old hardware. This is obviously not ideal, and as such, RISC OS Open Limited wants to take a big leap to address this. Since 2011, ROOL has successfully delivered dozens of community-funded improvements through its bounty scheme. While this model has enabled steady progress, it is not suited to the scale of work now required to modernise RISC OS. The Moonshots initiative represents a fundamental shift: focused, multi-year development projects undertaken by full-time engineers. The first Moonshot aims to make the RISC OS source code portable and compatible with 64-bit Arm platforms, a prerequisite for future hardware support. ROOL has already scoped the work, identified key milestones, and built cost models based on realistic employment and project management needs. ↫ Steve Revill in a ROOL press release Theyre going to need a dedicated team of several developers working over the course of several years to port RISC OS to 64bit ARM. Thats going to require quite a bit of money, manpower, and expertise, and considering ROOL has only collected about £100000 worth of donations over the past 14 years, I can see why theyre aiming to go big for this effort. All these giant technology corporations with trillion dollar stock valuations are currently relying on ARM technology, so youd think they could empty a few socks and cough up a few million to get this effort funded properly, but alas, we all know thats not going to happen. I hope ROOL can make this work. RISC OS is a ton of fun to use, and occupies a unique place in computing history. I would be incredibly sad to see technological progress leave it behind, when what amount to chump change for so many wealthy companies and individuals could save it.


  • Microsoft makes it even harder to use a local account on Windows 11
    Do you want to install Windows 11 without internet access or without an online Microsoft Account? It seems Microsoft really doesnt want you to, as it has removed a very common and popular way of bypassing this requirement. In the release notes for the latest builds from the Dev and Beta channels, the company notes: We’re removing the bypassnro.cmd script from the build to enhance security and user experience of Windows 11. This change ensures that all users exit setup with internet connectivity and a Microsoft Account. Let me blow your minds and state that I dont think online accounts for an operating system are inherently a bad idea. I would love it if I could install Fedora KDE on a new machine, optionally log into some online Fedora Account!, and have my customisations and applications synchronise automatically. It would save me some time and effort, and assuming its all properly encrypted and secured, I dont think the risk factors are particularly high. The keyword here is, of course, optionally. Microsoft wants every Windows 11 user to have a Microsoft Account instead of a local account, and would rather not make it optional at all. Of course, this is still Microsoft, a company wholly incapable of doing anything right when it comes to operating systems, so even making this script available again during installation is stupidly easy. It took a few nerds mere moments to discover you could just make some registry changes during installation, reboot, and have the script return to its rightful place. Oh Microsoft. Never change.


  • Blue95: Fedora Atomic Xfce converted to a Windows 95 desktop
    Blue95 is a modern and lightweight desktop experience that is reminiscent of a bygone era of computing. Based on Fedora Atomic Xfce with the Chicago95 theme. ↫ Blue95 GitHub page Exactly as it says on the tin. This is by far the easiest way to get the excellent Chigaco95 theme for Xfce set up and working in a polished way, and it also contains a few different application choices from the regular Fedora Xfce desktop to improve the illusion even further.


  • Microsoft releases Windows 11 roadmap tool to help make sense of Windows 11s development
    Ive complained about the utter inscrutability of the Windows release process for a long time, with Microsoft seemingly using channels, build numbers, code names, date-based version numbers, and so on interchangeably, making it incredibly hard to keep track of what is being released when. It turns out even Microsoft itself started losing track, because its now released a roadmap for Windows 11 development. In the roadmap tool  of course its a tool  you can select a platform, which isnt x86 or ARM, but Windows PC or Copilot+ PC, a version (23H2 or 24H2 for now), a status (In preview, Gradually rolling out, or Generally available), and a channel (Canary, Dev, Beta, or Retail), after which the roadmap tool will list whatever features match those criteria. Do you now see why people might want such a tool to keep track of what the hell is going on with Windows? Anyway, as the date-based version numbers  23H2 and 24H2  may already make clear, this seems more like a roadmap about where developments been than where developments going. The problem for Microsoft, of course, is that it maintains several different Windows variants with different feature sets and update schedules, and users, too, can of course opt to stick to certain versions before moving on. The end result is this spaghetti, which makes it hard to untangle when youre getting which feature. Anyway, if youre elbow-deep in the Windows spaghetti, this tool may be of use to you.


  • US governments attack on free speech, science, and research is causing a brain drain
    How do you create a brain drain and lose your status as eminent destination for scientists and researchers? The United States seems to be sending out questionnaires to researchers at universities and research institutes outside of the United States, asking them about their political leanings. Dutch universities are strongly advising Dutch researches not to respond to the questionnaires, and warn that they are designed to stifle free speech and independent research through intimidation. Universities of the Netherlands (UNL) has also warned researchers about the questionnaire. The USGS questionnaire asks, for example, whether the researcher’s organisation works with ‘entities associated with communist, socialist, or totalitarian parties’, whether the research project has taken ‘appropriate measures’ to ‘defend against gender ideology’ and whether the project has ‘measurable benefits for US domestic industries, workforce, or economic sectors’. ↫ Universiteit Leiden Researchers trying to enter the United States are also facing intimidation tactics, with the United States government going so far as to refuse entry to scientists critical of the Trump regime: A French scientist was denied entry to the US this month after immigration officers at an airport searched his phone and found messages in which he had expressed criticism of the Trump administration, said a French minister. “I learned with concern that a French researcher who was traveling to a conference near Houston was denied entry to the United States before being expelled,” Philippe Baptiste, France’s minister of higher education and research, said in a statement on Monday to Agence France-Presse published by Le Monde. ↫ Robert Mackey at the Guardian Being denied entry is one thing  being arrested and sent to a string of prisons is another, like this Canadian woman: Our next stop was Arizona, the San Luis Regional Detention Center. The transfer process lasted 24 hours, a sleepless, grueling ordeal. This time, men were transported with us. Roughly 50 of us were crammed into a prison bus for the next five hours, packed together – women in the front, men in the back. We were bound in chains that wrapped tightly around our waists, with our cuffed hands secured to our bodies and shackles restraining our feet, forcing every movement into a slow, clinking struggle. ↫ Jasmine Mooney at the Guardian If youre a scientist or researcher planning on going to a conference in the US (or, say, a developer wanting to go to a tech conference), you should reconsider. Even if your papers are in order, you could end up on a plane to a concentration camp in El Salvador before you can even call a lawyer  while being told that any judge standing up for your rights should be impeached. The United States war on free speech, science, and research goes far beyond intimidating individual scientists and researchers. The Trump regime is actively erasing and deleting entire fields of science, most notably anything involving things like climate and gender, and openly attacking and cutting funding to universities that disagree with the Trump regime. Almost immediately after being sworn in as president on 20 January, Trump put his signature to piles of executive orders cancelling or freezing tens of billions of dollars in funding for research and international assistance, and putting the seal on thousands of lay-offs. Orwellian restrictions have been placed on research, including bans on studies that mention particular words relating to sex and gender, race, disability and other protected characteristics. ↫ Nature US President Donald Trump’s latest war on the climate includes withdrawing support for any research that mentions the word. He has also launched a purge on government websites hosting climate data, in an apparent attempt to make the evidence disappear. ↫ Corey J. A. Bradshaw at The Conversation The Trump administration has fired hundreds of workers at the National Oceanic and Atmospheric Administration (Noaa), the US’s pre-eminent climate research agency housed within the Department of Commerce, the Guardian has learned. “There is no plan or thought into how to continue to deliver science or service on weather, severe storms and events, conservation and management of our coasts and ocean life and much more,” he said. “Let’s not pretend this is about efficiency, quality of work or cost savings because none of those false justifications are remotely true.” ↫ Dharna Noor and Gabrielle Canon at the Guardian Intimidating current scientists isnt enough, either  the scientists of the future must also suffer: US President Donald Trump has signed an executive orderto dismantle the Department of Education, fulfilling a campaign pledge and a long-cherished goal of some conservatives. In its statement, the American Federation of Teachers said: No-one likes bureaucracy, and everyones in favour of more efficiency, so lets find ways to accomplish that. But dont use a war on woke to attack the children living in poverty and the children with disabilities.! ↫ Ana Faguy at the BBC But what about intimidating university students who dont fall in line with the regime? Well, we cant forget about those, now, can we? After immigration agents detained Columbia University graduate student Mahmoud Khalil over his involvement in pro-Palestine protests on campus, President Donald Trump promised it was just the beginning. The Department of Homeland Security (DHS) has since arrested at least two more students who are in the country on visas — one of whom had recently sued the Trump administration on First Amendment grounds. ↫ Gaby Del Valle at The Verge A Cornell University PhD student earlier this month sued the Trump administration seeking to stop the president’s order aimed at foreign students accused of “antisemitism”. Days later, lawyers at the justice department emailed to request that the student “surrender” to immigration officials ↫ Maanvi Singh at the Guardian These are just a small selection of stories, and I couldve picked a dozen more still if I wanted to. The point should be squarely (roundly?) driven home by now: the United States government seems to be doing everything in its power to scare off the very people an economy based on science,


  • KDE developers show off SDDM replacement
    KDEs login manager, SDDM, has its share of problems, and as such, a number of KDE developers are working on replacement to fix many of these long-standing issues. So, what exactly is wrong with SDDM as it exists today? With SDDM, power management is reinvented from scratch with bespoke configuration. We cant integrate with Plasmas network management, power management, volume controls, or brightness controls without reinventing them in the desktop-agnostic backend. SDDM was already having to duplicate too much functionality we have in KDE, which was very frustrating when were left maintaining it. ↫ David Edmundson On top of that, theming is also a big issue with SDDM, as it doesnt adopt any of the existing Plasma themes, wallpapers, and so on, forcing users to manually makes thse changes for SDDM, and forcing theme developers to make custom themes just for SDDM instead of it just adopting Plasmas settings. The new login manager theyre working on will instead make use of existing Plasma components and be brought up like Plasma itself, too. For now, the SDDM replacement is roughly at feature parity with SDDM, but its by no means ready for widespread adoption by distributions or users. Developers interested in trying it out can do so, though, and as it mostly looks like the existing default SDDM setup, you wont even notice anything in day-to-day use.


  • Google moves all Android development behind closed doors
    Up until now, Google developed several components of Android out in the open, as part of AOSP, while developing everything else behind closed doors, only releasing the source code once the final new Android version was released. This meant that Google had to merge the two branches, which lead to problems and issues, so Google decided its now moving all development of Android behind closed doors. What will change is the frequency of public source code releases for specific Android components. Some components like the build system, update engine, Bluetooth stack, Virtualization framework, and SELinux configuration are currently AOSP-first, meaning they’re developed fully in public. Most Android components like the core OS framework are primarily developed internally, although some features, such as the unlocked-only storage area API, are still developed within AOSP. Beginning next week, all Android development will occur within Google’s internal branches, and the source code for changes will only be released when Google publishes a new branch containing those changes. As this is already the practice for most Android component changes, Google is simply consolidating its development efforts into a single branch. ↫ Mishaal Rahman at Android Authority This brings up a very old debate: if development happens entirely behind closed doors, with only the occasional code drop, is the software in question really open source? Technically, the answer is obviously yes  theres no requirement that development take place in public. However, Im fairly sure that when most people think of open source, they think not only of occasionally throwing chunks of code over the proverbial corporate walls, but also of open development, where everybody is free to contribute, pipe in, and follow along. Clearly, this move makes Android more closed, not less so, and it follows in a long string of changes Google has made to Android that make it ever harder to consider AOSP, the Android Open Source Project, a capable, modern mobile operating system. The Android fork of the Linux kernel will always be properly open, of course, but I have my doubts Android in and of itself will remain open source in the narrow definition for much longer, and even if it does, you have to wonder how much value it will have. I mean, Darwin, the open source base underneath macOS and iOS, is technically open source, but nobody cares because Apple made it pretty much worthless in and of itself. Anything of value is stripped out and not only developed behind closed doors, but also not released as open source, ensuring Darwin is nothing but a curiosity we sometimes remember exists. Android could be heading in the same direction. My biggest worry are Android ROMs, most notably for me personally GrapheneOS. I honestly have no idea how this will impact such projects.



Linux Journal News

  • EU OS: A Bold Step Toward Digital Sovereignty for Europe
    Image
    A new initiative, called "EU OS," has been launched to develop a Linux-based operating system tailored specifically for the public sector organizations of the European Union (EU). This community-driven project aims to address the EU's unique needs and challenges, focusing on fostering digital sovereignty, reducing dependency on external vendors, and building a secure, self-sufficient digital ecosystem.
    What Is EU OS?
    EU OS is not an entirely novel operating system. Instead, it builds upon a Linux foundation derived from Fedora, with the KDE Plasma desktop environment. It draws inspiration from previous efforts such as France's GendBuntu and Munich's LiMux, which aimed to provide Linux-based systems for public sector use. The goal remains the same: to create a standardized Linux distribution that can be adapted to different regional, national, and sector-specific needs within the EU.

    Rather than reinventing the wheel, EU OS focuses on standardization, offering a solid Linux foundation that can be customized according to the unique requirements of various organizations. This approach makes EU OS a practical choice for the public sector, ensuring broad compatibility and ease of implementation across diverse environments.
    The Vision Behind EU OS
    The guiding principle of EU OS is the concept of "public money – public code," ensuring that taxpayer money is used transparently and effectively. By adopting an open-source model, EU OS eliminates licensing fees, which not only lowers costs but also reduces the dependency on a select group of software vendors. This provides the EU’s public sector organizations with greater flexibility and control over their IT infrastructure, free from the constraints of vendor lock-in.

    Additionally, EU OS offers flexibility in terms of software migration and hardware upgrades. Organizations can adapt to new technologies and manage their IT evolution at a manageable cost, both in terms of finances and time.

    However, there are some concerns about the choice of Fedora as the base for EU OS. While Fedora is a solid and reliable distribution, it is backed by the United States-based Red Hat. Some argue that using European-backed projects such as openSUSE or KDE's upcoming distribution might have aligned better with the EU's goal of strengthening digital sovereignty.
    Conclusion
    EU OS marks a significant step towards Europe's digital independence by providing a robust, standardized Linux distribution for the public sector. By reducing reliance on proprietary software and vendors, it paves the way for a more flexible, cost-effective, and secure digital ecosystem. While the choice of Fedora as the base for the project has raised some questions, the overall vision of EU OS offers a promising future for Europe's public sector in the digital age.

    Source: It's FOSS
    European Union


  • Linus Torvalds Acknowledges Missed Release of Linux 6.14 Due to Oversight

    Linus Torvalds Acknowledges Missed Release of Linux 6.14 Due to Oversight

    Linux kernel lead developer Linus Torvalds has admitted to forgetting to release version 6.14, attributing the oversight to his own lapse in memory. Torvalds is known for releasing new Linux kernel candidates and final versions on Sunday afternoons, typically accompanied by a post detailing the release. If he is unavailable due to travel or other commitments, he usually informs the community ahead of time, so users don’t worry if there’s a delay.

    In his post on March 16, Torvalds gave no indication that the release might be delayed, instead stating, “I expect to release the final 6.14 next weekend unless something very surprising happens.” However, Sunday, March 23rd passed without any announcement.

    On March 24th, Torvalds wrote in a follow-up message, “I’d love to have some good excuse for why I didn’t do the 6.14 release yesterday on my regular Sunday afternoon schedule,” adding, “But no. It’s just pure incompetence.” He further explained that while he had been clearing up unrelated tasks, he simply forgot to finalize the release. “D'oh,” he joked.

    Despite this minor delay, Torvalds’ track record of successfully managing the Linux kernel’s development process over the years remains strong. A single day’s delay is not critical, especially since most Linux users don't urgently need the very latest version.

    The new 6.14 release introduces several important features, including enhanced support for writing drivers in Rust—an ongoing topic of discussion among developers—support for Qualcomm’s Snapdragon 8 Elite mobile chip, a fix for the GhostWrite vulnerability in certain RISC-V processors from Alibaba’s T-Head Semiconductor, and a completed NTSYNC driver update that improves the WINE emulator’s ability to run Windows applications, particularly games, on Linux.

    Although the 6.14 release went smoothly aside from the delay, Torvalds expressed that version 6.15 may present more challenges due to the volume of pending pull requests. “Judging by my pending pile of pull requests, 6.15 will be much busier,” he noted.

    You can download the latest kernel here.
    Linus Torvalds kernel


  • AerynOS 2025.03 Alpha Released with GNOME 48, Mesa 25, and Linux Kernel 6.13.8
    Image
    AerynOS 2025.03 has officially been released, introducing a variety of exciting features for Linux users. The release includes the highly anticipated GNOME 48 desktop environment, which comes with significant improvements like HDR support, dynamic triple buffering, and a Wayland color management protocol. Other updates include a battery charge limiting feature and a Wellbeing option aimed at improving user experience.

    This release, while still in alpha, incorporates Linux kernel 6.13.8 and the updated Mesa 25.0.2 graphics stack, alongside tools like LLVM 19.1.7 and Vulkan SDK 1.4.309.0. Additionally, the Moss package manager now integrates os-info to generate more detailed OS metadata via a JSON file.

    Future plans for AerynOS include automated package updates, easier rollback management, improved disk handling with Rust, and fractional scaling enabled by default. The installer has also been revamped to support full disk wipes and dynamic partitioning.

    Although still considered an alpha release, AerynOS 2025.03 can be downloaded and tested right now from its official website.

    Source: 9to5Linux
    AerynOS


  • Xojo 2025r1: Big Updates for Developers with Linux ARM Support, Web Drag and Drop, and Direct App Store Publishing
    Image
    Xojo has just rolled out its latest release, Xojo 2025 Release 1, and it’s packed with features that developers have been eagerly waiting for. This major update introduces support for running Xojo on Linux ARM, including Raspberry Pi, brings drag-and-drop functionality to the Web framework, and simplifies app deployment with the ability to directly submit apps to the macOS and iOS App Stores.

    Here’s a quick overview of what’s new in Xojo 2025r1:
    1. Linux ARM IDE Support
    Xojo 2025r1 now allows developers to run the Xojo IDE on Linux ARM devices, including popular platforms like Raspberry Pi. This opens up a whole new world of possibilities for developers who want to create apps for ARM-based devices without the usual complexity. Whether you’re building for a Raspberry Pi or other ARM devices, this update makes it easier than ever to get started.
    2. Web Drag and Drop
    One of the standout features in this release is the addition of drag-and-drop support for web applications. Now, developers can easily drag and drop visual controls in their web projects, making it simpler to create interactive, user-friendly web applications. Plus, the WebListBox has been enhanced with support for editable cells, checkboxes, and row reordering via dragging. No JavaScript required!
    3. Direct App Store Publishing
    Xojo has also streamlined the process of publishing apps. With this update, developers can now directly submit macOS and iOS apps to App Store Connect right from the Xojo IDE. This eliminates the need for multiple steps and makes it much easier to get apps into the App Store, saving valuable time during the development process.
    4. New Desktop and Mobile Features
    This release isn’t just about web and Linux updates. Xojo 2025r1 brings some great improvements for desktop and mobile apps as well. On the desktop side, all projects now include a default window menu for macOS apps. On the mobile side, Xojo has introduced new features for Android and iOS, including support for ColorGroup and Dark Mode on Android, and a new MobileColorPicker for iOS to simplify color selection.
    5. Performance and IDE Enhancements
    Xojo’s IDE has also been improved in several key areas. There’s now an option to hide toolbar captions, and the toolbar has been made smaller on Windows. The IDE on Windows and Linux now features modern Bootstrap icons, and the Documentation window toolbar is more compact. In the code editor, developers can now quickly navigate to variable declarations with a simple Cmd/Ctrl + Double-click. Plus, performance for complex container layouts in the Layout Editor has been enhanced.
    What Does This Mean for Developers?
    Xojo 2025r1 brings significant improvements across all the platforms that Xojo supports, from desktop and mobile to web and Linux. The added Linux ARM support opens up new opportunities for Raspberry Pi and ARM-based device development, while the drag-and-drop functionality for web projects will make it easier to create modern, interactive web apps. The ability to publish directly to the App Store is a game-changer for macOS and iOS developers, reducing the friction of app distribution.
    How to Get Started
    Xojo is free for learning and development, as well as for building apps for Linux and Raspberry Pi. If you’re ready to dive into cross-platform development, paid licenses start at $99 for a single-platform desktop license, and $399 for cross-platform desktop, mobile, or web development. For professional developers who need additional resources and support, Xojo Pro and Pro Plus licenses start at $799. You can also find special pricing for educators and students.

    Download Xojo 2025r1 today at xojo.com.
    Final Thoughts
    With each new release, Xojo continues to make cross-platform development more accessible and efficient. The 2025r1 release is no exception, delivering key updates that simplify the development process and open up new possibilities for developers working on a variety of platforms. Whether you’re a Raspberry Pi enthusiast or a mobile app developer, Xojo 2025r1 has something for you.
    Xojo ARM


  • New 'Mirrored' Network Mode Introduced in Windows Subsystem for Linux

    Microsoft's Windows Subsystem for Linux (WSL) continues to evolve with the release of WSL 2 version 0.0.2. This update introduces a set of opt-in preview features designed to enhance performance and compatibility.

    Key additions include "Automatic memory reclaim" which dynamically optimizes WSL's memory footprint, and "Sparse VHD" to shrink the size of the virtual hard disk file. These improvements aim to streamline resource usage.

    Additionally, a new "mirrored networking mode" brings expanded networking capabilities like IPv6 and multicast support. Microsoft claims this will improve VPN and LAN connectivity from both the Windows host and Linux guest. 

    Complementing this is a new "DNS Tunneling" feature that changes how DNS queries are resolved to avoid compatibility issues with certain network setups. According to Microsoft, this should reduce problems connecting to the internet or local network resources within WSL.

    Advanced firewall configuration options are also now available through Hyper-V integration. The new "autoProxy" feature ensures WSL seamlessly utilizes the Windows system proxy configuration.

    Microsoft states these features are currently rolling out to Windows Insiders running Windows 11 22H2 Build 22621.2359 or later. They remain opt-in previews to allow testing before final integration into WSL.

    By expanding WSL 2 with compelling new capabilities in areas like resource efficiency, networking, and security, Microsoft aims to make Linux on Windows more performant and compatible. This evolutionary approach based on user feedback highlights Microsoft's commitment to WSL as a key part of the Windows ecosystem.
    Windows


  • Linux Threat Report: Earth Lusca Deploys Novel SprySOCKS Backdoor in Attacks on Government Entities

    The threat actor Earth Lusca, linked to Chinese state-sponsored hacking groups, has been observed utilizing a new Linux backdoor dubbed SprySOCKS to target government organizations globally. 

    As initially reported in January 2022 by Trend Micro, Earth Lusca has been active since at least 2021 conducting cyber espionage campaigns against public and private sector targets in Asia, Australia, Europe, and North America. Their tactics include spear-phishing and watering hole attacks to gain initial access. Some of Earth Lusca's activities overlap with another Chinese threat cluster known as RedHotel.

    In new research, Trend Micro reveals Earth Lusca remains highly active, even expanding operations in the first half of 2023. Primary victims are government departments focused on foreign affairs, technology, and telecommunications. Attacks concentrate in Southeast Asia, Central Asia, and the Balkans regions. 

    After breaching internet-facing systems by exploiting flaws in Fortinet, GitLab, Microsoft Exchange, Telerik UI, and Zimbra software, Earth Lusca uses web shells and Cobalt Strike to move laterally. Their goal is exfiltrating documents and credentials, while also installing additional backdoors like ShadowPad and Winnti for long-term spying.

    The Command and Control server delivering Cobalt Strike was also found hosting SprySOCKS - an advanced backdoor not previously publicly reported. With roots in the Windows malware Trochilus, SprySOCKS contains reconnaissance, remote shell, proxy, and file operation capabilities. It communicates over TCP mimicking patterns used by a Windows trojan called RedLeaves, itself built on Trochilus.

    At least two SprySOCKS versions have been identified, indicating ongoing development. This novel Linux backdoor deployed by Earth Lusca highlights the increasing sophistication of Chinese state-sponsored threats. Robust patching, access controls, monitoring for unusual activities, and other proactive defenses remain essential to counter this advanced malware.

    The Trend Micro researchers emphasize that organizations must minimize attack surfaces, regularly update systems, and ensure robust security hygiene to interrupt the tactics, techniques, and procedures of relentless threat groups like Earth Lusca.
    Security


  • Linux Kernel Faces Reduction in Long-Term Support Due to Maintenance Challenges

    The Linux kernel is undergoing major changes that will shape its future development and adoption, according to Jonathan Corbet, Linux kernel developer and executive editor of Linux Weekly News. Speaking at the Open Source Summit Europe, Corbet provided an update on the latest Linux kernel developments and a glimpse of what's to come.

    A major change on the horizon is a reduction in long-term support (LTS) for kernel versions from six years to just two years. Corbet explained that maintaining old kernel branches indefinitely is unsustainable and most users have migrated to newer versions, so there's little point in continuing six years of support. While some may grumble about shortened support lifecycles, the reality is that constantly backporting fixes to ancient kernels strains maintainers.

    This maintainer burnout poses a serious threat, as Corbet highlighted. Maintaining Linux is largely a volunteer effort, with only about 200 of the 2,000+ developers paid for their contributions. The endless demands on maintainers' time from fuzz testing, fixing minor bugs, and reviewing contributions takes a toll. Prominent maintainers have warned they need help to avoid collapse. Companies relying on Linux must realize giving back financially is in their interest to sustain this vital ecosystem. 

    The Linux kernel is also wading into waters new with the introduction of Rust code. While Rust solves many problems, it also introduces new complexities around language integration, evolving standards, and maintainer expertise. Corbet believes Rust will pass the point of no return when core features depend on it, which may occur soon with additions like Apple M1 GPU drivers. Despite skepticism in some corners, Rust's benefits likely outweigh any transition costs.

    On the distro front, Red Hat's decision to restrict RHEL cloning sparked community backlash. While business considerations were at play, Corbet noted technical factors too. Using older kernels with backported fixes, as RHEL does, risks creating divergent, vendor-specific branches. The Android model of tracking mainline kernel dev more closely has shown security benefits. Ultimately, Linux works best when aligned with the broader community.

    In closing, Corbet recalled the saying "Linux is free like a puppy is free." Using open source seems easy at first, but sustaining it long-term requires significant care and feeding. As Linux is incorporated into more critical systems, that maintenance becomes ever more crucial. The kernel changes ahead are aimed at keeping Linux healthy and vibrant for the next generation of users, businesses, and developers.
    kernel


  • Linux Celebrates 32 Years with the Release of 6.6-rc2 Version

    Today marks the 32nd anniversary of Linus Torvalds introducing the inaugural Linux 0.01 kernel version, and celebrating this milestone, Torvalds has launched the Linux 6.6-rc2. Among the noteworthy updates are the inclusion of a feature catering to the ASUS ROG Flow X16 tablet's mode handling and the renaming of the new GenPD subsystem to pmdomain.

    The Linux 6.6 edition is progressing well, brimming with exciting new features that promise to enhance user experience. Early benchmarks are indicating promising results, especially on high-core-count servers, pointing to a potentially robust and efficient update in the Linux series.

    Here is what Linus Torvalds had to say in today's announcement:
    Another week, another -rc.I think the most notable thing about 6.6-rc2 is simply that it'sexactly 32 years to the day since the 0.01 release. And that's a roundnumber if you are a computer person.Because other than the random date, I don't see anything that reallystands out here. We've got random fixes all over, and none of it looksparticularly strange. The genpd -> pmdomain rename shows up in thediffstat, but there's no actual code changes involved (make sure touse "git diff -M" to see them as zero-line renames).And other than that, things look very normal. Sure, the architecturefixes happen to be mostly parisc this week, which isn't exactly theusual pattern, but it's also not exactly a huge amount of changes.Most of the (small) changes here are in drivers, with some tracingfixes and just random things. The shortlog below is short enough toscroll through and get a taste of what's been going on. Linus Torvalds


  • Introducing Bavarder: A User-Friendly Linux Desktop App for Quick ChatGPT Interaction

    Want to interact with ChatGPT from your Linux desktop without using a web browser?

    Bavarder, a new app, allows you to do just that.

    Developed with Python and GTK4/libadwaita, Bavarder offers a simple concept: pose a question to ChatGPT, receive a response, and promptly copy the answer (or your inquiry) to the clipboard for pasting elsewhere.

    With an incredibly user-friendly interface, you won't require AI expertise (or a novice blogger) to comprehend it. Type your question in the top box, click the blue send button, and wait for a generated response to appear at the bottom. You can edit or modify your message and repeat the process as needed.

    During our evaluation, Bavarder employed BAI Chat, a GPT-3.5/ChatGPT API-based chatbot that's free and doesn't require signups or API keys. Future app versions will incorporate support for alternative backends, such as ChatGPT 4 and Hugging Chat, and allow users to input an API key to utilize ChatGPT3.

    At present, there's no option to regenerate a response (though you can resend the same question for a potentially different answer). Due to the lack of a "conversation" view, tracking a dialogue or following up on answers can be challenging — but Bavarder excels for rapid-fire questions.

    As with any AI, standard disclaimers apply. Responses might seem plausible but could contain inaccurate or false information. Additionally, it's relatively easy to lead these models into irrational loops, like convincing them that 2 + 2 equals 106 — so stay alert!

    Overall, Bavarder is an attractive app with a well-defined purpose. If you enjoy ChatGPT and similar technologies, it's worth exploring.
    ChatGPT AI


  • LibreOffice 7.5.3 Released: Third Maintenance Update Brings 119 Bug Fixes to Popular Open-Source Office Suite

    Today, The Document Foundation unveiled the release and widespread availability of LibreOffice 7.5.3, which serves as the third maintenance update to the current LibreOffice 7.5 open-source and complimentary office suite series.

    Approximately five weeks after the launch of LibreOffice 7.5.2, LibreOffice 7.5.3 arrives with a new set of bug fixes for those who have successfully updated their GNU/Linux system to the LibreOffice 7.5 series.

    LibreOffice 7.5.3 addresses a total of 119 bugs identified by users or uncovered by LibreOffice developers. For a more comprehensive understanding of these bug fixes, consult the RC1 and RC2 changelogs.

    You can download LibreOffice 7.5.3 directly from the LibreOffice websiteor from SourceForge as binary installers for DEB or RPM-based GNU/Linux distributions. A source tarball is also accessible for individuals who prefer to compile the software from sources or for system integrators.

    All users operating the LibreOffice 7.5 office suite series should promptly update their installations to the new point release, which will soon appear in the stable software repositories of your GNU/Linux distributions.

    In early February 2023, LibreOffice 7.5 debuted as a substantial upgrade to the widely-used open-source office suite, introducing numerous features and improvements. These enhancements encompass major upgrades to dark mode support, new application and MIME-type icons, a refined Single Toolbar UI, enhanced PDF Export, and more.

    Seven maintenance updates will support LibreOffice 7.5 until November 30th, 2023. The next point release, LibreOffice 7.5.4, is scheduled for early June and will include additional bug fixes.

    The Document Foundation once again emphasizes that the LibreOffice office suite's "Community" edition is maintained by volunteers and members of the Open Source community. For enterprise implementations, they suggest using the LibreOffice Enterprise family of applications from ecosystem partners.
    LibreOffice


Linux Magazine News (path: lmi_news)

  • Akamai Will Host kernel.org
    The organization dedicated to cloud-based solutions has agreed to host kernel.org to deliver long-term stability for the development team.




  • Fedora 42 Beta Has Arrived
    The Fedora Project has announced the availability of the first beta release for version 42 of the open-source distribution.








Page last modified on November 17, 2022, at 06:39 PM